No. It won't work at all and I can't fix it either, since it's not open source.thanks! waiting for this release
and for users sx os, it will be playable?
Use Atmosphere.. been saying that over a year now.
No. It won't work at all and I can't fix it either, since it's not open source.thanks! waiting for this release
and for users sx os, it will be playable?
No. It won't work at all and I can't fix it either, since it's not open source.
Use Atmosphere.. been saying that over a year now.
Since SX is closed source, the only people who can fix it is Team Xecuter.
I was wondering that also but I guess it has to do with sxos personal problems. For now Im just gonna stick to Redream on android because I like file based emunand!Isn't it a core for retroarch? What it wouldn't work on SX OS?
It should be on by default tho. I set the define.Perfomance seemed much better with the threaded rendering option turned on, which is off by default. You also need synchronous rendering to stop some occasional wierdness but together things ran much smoother.
Give the bot 12hJust tried getting the latest RA Nightly. Cores are not included, and the Switch NRO is not present. Seems the Nightly Builds from the 22nd to now are that way, only being 119MB in Size.
SX is missing key featuresIsn't it a core for retroarch? What it wouldn't work on SX OS?
Actually seems I squashed the change out by accident.Perfomance seemed much better with the threaded rendering option turned on, which is off by default. You also need synchronous rendering to stop some occasional wierdness but together things ran much smoother.
Well seems the Switch RetroArch build had some issues 🙈
— m4xw (@m4xwdev) September 24, 2019
I updated the link from yesterday, so get the fixed core here!https://t.co/toMV39y4c1
Atmosphere/hekate supports file-based emummc. Just saying.I was wondering that also but I guess it has to do with sxos personal problems. For now Im just gonna stick to Redream on android because I like file based emunand!
Did you enable per strip rendering in the core options?Downloaded the built 3 posts above, Soul Calibur is playable but still has geometry issues for me (whole bunch of plain triangles going into horizon on the intro, char select screen black except for two slivers, two slim triangles radiating out from center of play screen.) Has anyone got this to work better?
No effect here.Did you enable per strip rendering in the core options?
Beta Build 2.
Marvel vs. Capcom 2 same slow down as before.
Naomi (with valid bios file) crash on loading any valid dat or bin file.
Capcom vs. SNK 2 graphics fix but still have little slowdown.
yeah but it has the speed of the snail thats what I used to test flycast when I found out it was atmosphere only yesterday so its not worth it for me until there are improvements with it so its up to par with SXOS filed based emunandAtmosphere/hekate supports file-based emummc. Just saying.
The Version I am using,Beta Build 2.
Marvel vs. Capcom 2 same slow down as before.
Naomi (with valid bios file) crash on loading any valid dat or bin file.
Capcom vs. SNK 2 graphics fix but still have little slowdown.
You have to use MAME roms for Naomi, dat/bin/lst is depreciated in Flycast.