I would suggest starting with opening it and having a look at the circuitry inside. Chances are that you'll find off-the-shelf flash chips on-board, from there you can start looking for schematics for circuits you could use to flash information to it
I see. Terribly unhelpful due to a lack of any markings whatsoever on the chips, requires further research, I'm afraid.http://www.jax184.com/projects/GBA dev/T1i_7962s.JPG after playing with the website url. i had found there are some pictures of the cart
I see. Terribly unhelpful due to a lack of any markings whatsoever on the chips, requires further research, I'm afraid.
I understand. I'm going to hazard a guess that the switches only limit the capacity and don't influence the flashing process, although I can't imagine why you'd ever switch them to anything lower than maximum capacity.honestly, no clue i don't even have one. I've been building it and sending builds off. but i'm simply copying stuff over from Flinker. it doesn't appear Jeff Frohwein had any code for switching anything. just a "oh it's a nintendo cart, the blocksize is XX and it writes in YY chunks.
i still just use my FlashAdvancePro and Pgoshell, though GBA emulators on PSP have made that not really needed.