Kronya has not been working with me but other characters have with the save editor. Is there any solution to this? If information is needed to help, I'm on the latest patch with all dlc and on chapter 4.
Is there a way to unlock the cindered dlc characters in the save editor? I know that the characters can be injected but I don't know if they will have their support convos and end credits bio.
Hey guys, new here. I was wondering if anyoene else is getting the eror "save data has been corrupted" after using the @Falo save editor 1.2. No matter what i do, even if I dont do anything on the save editor aside form loading a save file and then re-writing it again.
Does anyone have a solution for this problem?
I'm gratefull for all of your work guys.
Kronya has not been working with me but other characters have with the save editor. Is there any solution to this? If information is needed to help, I'm on the latest patch with all dlc and on chapter 4.
i was referring to the injectable characters in the following zip
エディターの保存ジョブにDeath Knightフラグが存在しないのはなぜですか?
in the save editor, export the dlc characters and if any are in slots 56-60, and put them(the dlc characters) in the last slots (56-60), then import Kronya, and see if she works....Kronya has not been working with me but other characters have with the save editor. Is there any solution to this? If information is needed to help, I'm on the latest patch with all dlc and on chapter 4.
Those use the unit highlight pointer to rewrite the unit spells they have, and the other one, "with Rank", is for the unit that dont have an A for BOTH faith and reason.Hey, what do these codes do?
[Highlight - Spell List without Rank Y+Dpad UP]
80002008
58000000 01ACA288
58001000 00021068
78000000 00000094
68000000 64646464 64646464
78000000 0000009C
64000000 00000000 64646464
78000000 000000A0
68000000 01030900 080D0C04
78000000 000000A8
64000000 00000000 1B1A1925
20000000
[Highlight - Spell List with Rank Y+Dpad UP]
80002008
58000000 01ACA288
58001000 00021068
78000000 0000008D
62000000 00000000 00000808
78000000 00000094
68000000 64646464 64646464
78000000 0000009C
68000000 01030900 64646464
78000000 000000A4
68000000 080D0C04 1B1A1925
20000000
The Save file has a checksum for the first four bytes. The best example is HxD, a free hex-editor. Do "Edit > Select Block",Hey guys, new here. I was wondering if anyoene else is getting the eror "save data has been corrupted" after using the @Falo save editor 1.2. No matter what i do, even if I dont do anything on the save editor aside form loading a save file and then re-writing it again.
Does anyone have a solution for this problem?
I'm gratefull for all of your work guys.
Not sure, i think its the storyboard model, but it does work in battle, just not in the monasteryDoes this zip contain Rhea with her Saint model and Seiros portrait?
And if not, how I go about achieving that myself?
Those use the unit highlight pointer to rewrite the unit spells they have, and the other one, "with Rank", is for the unit that dont have an A for BOTH faith and reason
The only other way i know to change the name, is to hex-edit the file directly. if you search for Text-strings, the player name in my version of the game is 0x9023-0x9028 between the set of "1B 4E 30". i dont know if the offset is the same (especially if the titleid is different)...If I try to change the Player Name by using the Save Editor 1.2.0 Beta in Japanese, it cannot be change correctly.
The only other way i know to change the name, is to hex-edit the file directly. if you search for Text-strings, the player name in my version of the game is 0x9023-0x9028 between the set of "1B 4E 30". i dont know if the offset is the same (especially if the titleid is different)...
If you change the name, However, you will need to update the checksum, so you dont a "Save file is corrupt" message.
update: if you choose to use this method, you will most likely need to use UTF-8 method to display correctly.
ie. ジン (jin) = E3 82 B8 E3 83 B3, <- that is what you would have to put in to get the name to show correctly....
(and i do apologize if the name is incorrect and that is not "jin", i use a converter)
The only other way i know to change the name, is to hex-edit the file directly. if you search for Text-strings, the player name in my version of the game is 0x9023-0x9028 between the set of "1B 4E 30". i dont know if the offset is the same (especially if the titleid is different)...
If you change the name, However, you will need to update the checksum, so you dont a "Save file is corrupt" message.
update: if you choose to use this method, you will most likely need to use UTF-8 method to display correctly.
ie. ジン (jin) = E3 82 B8 E3 83 B3, <- that is what you would have to put in to get the name to show correctly....
(and i do apologize if the name is incorrect and that is not "jin", i use a converter)
How safe is the Save Editor's change route feature? I really don't want to bother playing through the first part of the game anymore on maddening with each of the houses again. So I plan on just making a save on the last chapter in part one and then use this save as a base to change it to all the 3 other routes.
Will this break the save?