@Sky will it save alot of space?
It wont save or waste space... Adding the demo as a mission would waste A LOT, but since that's no longer considered, no problem I guess ^^
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@Sky will it save alot of space?
yup remove the demo and add new/unlock the outfit
"i wonder if Sky is gonna make a texture mod in the future like Dissidia DLC "
They planned a Vita release but scrapped it due to marketing reasons. And likely SCEA conflicts. Not so much on content but the push for retail and the push for digital only on opposite ends.But dint they decided to Not release it in us version since they wanted to release it on ps vita and they needed 10% more content but they dint want it so they stopped?
hey guys i'm a bit late finding out about this but if you still want some help translating i'd be more than happy to help out with translating some of the codex
Hey guys I was just curious, how far in translating the project are you?
Hey guys I was just curious, how far in translating the project are you?
-About audio:
We can find 2 types of audio files:
*AT3(+) sound files -> very well known audio format in PSP. Not much to say here.
*ADPCM-encoded stream -> Using the “SSCF” header, this audio format encodes each 16 bit, mono sample in 4 bit data, reducing the size by ¼. It’s pretty easy to decode them knowing how the compression works. Here is an example of a decoded SSCF stream pack:
You guessed right, this is enough to dub the game.
-About the game's file system:
Right after opening the ISO, we can clearly see that all the game's data is stored in 2 files:
*yellow.pkg -> The data package, which contains all the game files together
*yellow.fsd -> The file system descriptor, which contains information on how the files are stored in the pkg.\
Thew file system descriptor is basically a data base, having: