Gaming Final Fantasy Chrystal Chronicles: My Life as a King

ConraDargo

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Lol! I hear ya pal, I know what she's going through. And you
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Status update: f*ck me I suck at limiting my words when I try to explain something and goes all in-depth - I'm still working on my explanation of the game and it's become pretty much a full-blown hands-on article >< Just got to the third page in Word so yeah, bare with me and I'll try to wrap things up
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ConraDargo

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Right then, here we go. Again, like I said, you're building up a town and in order to do that - you need materials, or resources rather. There's only one in this game and that's a crystal called elementite, hence the "Chrystal Chronicles" in the name <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> So you need to gather these in order to expand your town, but since you're the king and your adversaries would rather not see you head out into the wilderness - you're gonna have to let someone else gather the crystals for you: adventurers. Every house in the game generates a family consisting of two people: a parent and its child (more like teenager), and every "child" is a potential adventurer that would just <i>love</i> to work for you! Anyone who wants to become an adventurer will line up in front of the castle doors and remains there until you either employ them or reach the cap of how many adventurers that you may have working for you - a cap that can be raised at the Guild Hall for a fee (I currently have 16 adventurers). Before hiring someone you can check out his or her profile to see what stats they have etc.

Now that you've got one or more adventurers to do your bidding, you can start exploring the outskirts of the realm where forests, plains, deserts etc can be found. Most of it are dungeons though <img src="style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" /> Either way, every place will let you gather a number of elementite until depleted, after which you'll have to search for more elsewhere and there are <i>plenty</i> of places to go (more and more becomes available as you play the game and some can even be purchased, such as the Dungeon Pack I got for 300p which unlocked like 10 new locations). You do this by posting a so called "Behest" but I'd much rather call it a request or Quest, but that's probably just because I haven't ever heard of the word before <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> Anyway, so you post a request for your adventurers to go somewhere on the map and it could be <i>anywhere</i> of the places that you know of, even if some would mean certain death because just like the skillfulness of your adventurers are measured in levels - so is the difficulty for each location. So sending a level 5 Warrior into a lvl 9 dungeon would probably not do you (your kingdom rather) nor him/her any good. And only one request can be made for each Bulletin Board that your town has, and you start out with one - meaning that your adventurers cannot visit more than one location at a time. Or rather - <i>do your bidding at</i> one place at a time. Because if your adventurers are heading towards cave 7 (they’ve actually got nifty names in-game so don’t worry about that) but will first need to go through desert 3, forest 1 and both cave 5 <i>and</i> 6 in order to reach that location, then they will do just that. So yeah there's always a chance (though it's very slim) of an adventurer failing to reach the location where you wanted him or her to go do your bidding.

So what are those "biddings" then? Well that depends, if the location has only just been discovered then you're only able to send someone in to "Explore" it. That's a really good thing 'cause each location has this "Exploration Meter" which gradually fills up as send people in to explore the place. Sometimes you can even post a request to explore a given location by <i>not</i> going there - but instead asking around about it in the town! So that's a safe way of filling up that meter enough for you to find out where the boss lies. This is bidding #2: kill the boss. Doing so often unlocks something such as blueprints for a new building and more locations to explore, and it's also needed in order to advance the story - <i>if</i> the location that had the boss was tied to the storyline and you can easily tell this because that place will be marked by a tick on the map.
Other biddings/quests include searching for materials needed to e.g. bring better weapons or armor to the store, and even research magic (this is an assumption though, based on what I've seen while exploring). You can always easily tell which location offers what materials, the monsters that dwell there, and any special rewards such as buildings. You can also tell whether or not the source of crystals has been depleted yet or not. It's all on the map.
Oh, and <i>you</i> decide who goes where. When a behest has been posted - people hired by you will show up in front of that particular bulletin board in town and await your orders. So depending on class, level, stats and mood you may choose which adventurer is up for the task and who's not. Apart from saying "Aye, go quest!" you may also tell them to simply go out and level up some more (at which point they'll just head to any location that is on par with their level) <i>or</i> even go home and get some rest. Because they need to rest in-between missions, and you can tell when by the smiley-face above each character: if it's showing a blue, sad-looking face then he or she would do better resting for a day rather than getting overexerted. But hey you're the king so it's up to you to decide. Completing a behest will allow you to award that character with a medal which boosts one of the six characteristics (the usual Str, Int, Wis etc) unless it's a Special Medal - which'll give extra traits such as "will never get tired" or "will sometimes receive a discount at the Weapon Shop. Special Medals are given to you by families that are happy enough with how things are generally going with your town (though boosting morale and paying them a visit every now and then helps the most).
Another thing that can be posted on the board is recruiting adventurers to change their class into something else, once you’ve got the building necessary to unlock the class. Again - you pick who’s suitable for the job change and who’s not.

Right, so you've sent out an adventurer to do whatever at some dungeon. He or she will eventually make it back, "dead" or alive. It seems that people can't die in the game - they just get "wiped out" as the game refers to it. I'd rather call it "<i>knocked</i> out" because that's what happens; they reach 0 health and are instantly transported back to their house where they'll stay for a few days unless you pay them a visit, which'll sorta boost their spirit and make them come back the next day. Those who make it back alive will wander through the city straight to the castle and get paid for their services. Yes, this means that each and every adventurer can be seen running around the town, both <i>before</i> setting out for an adventure <i>and</i> afterwards - should they return safely (wounded or not). And that's a pretty neat thing <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Once given orders they'll begin by stopping by at the shops in town to see if there's anything in there that they like (including their "headquarter" for learning new abilities) and <i>then</i> take to the road through one of the town's many gates. This is also where they'll come back later and again - emoticons will tell you how things went (a sad face for fleeing in battle or gold coins when things went well and now they're off to receive their payment, for example). While <i>outside</i> adventuring, small notes will show up in the upper right corner of the screen telling you whenever a character reaches a destination, if he or she is forced to flee from battle, has encountered a boss etc. So you’re always aware of what’s going on outside the castle walls.
Every adventure can be studied in detail by reading the Adventurer Report, which tells you where the person went (including the shops and whether or not they purchased anything in there), any monsters he or she encountered, the outcome of each battle (turn by turn if you wish), and any gold, items and/or elementite found.
Once you're far enough into the game and are able to build a Tavern, you can form groups/parties in order to overcome the more dangerous monsters (such as Behemoth) and not to mention bosses.

Phew, ok so that's how adventuring goes. Now onto building your town and I'll <i>try</i> to keep this short, although I'm not very at that <img src="style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />' As explained, the elementite gathered by your adventurers makes the world go round. Money (gold) doesn't, funny enough. Gold (or tithe) is "only" for funding your stores to provide better items, spells, abilities, posting behests (aye requesting help is not free, but not very expensive either), raising the cap for the number of adventurers that you may hire, and raising their payment. Phew, I think I got it all covered. Main point anyway was to tell you that gold isn't spent on building stuff but everything around it. And the gold that your adventurers earn by killing monsters is <i>theirs</i> to keep and then spend in shops or on doing stuff (like betting in the Gaming Hall), so they're not your main source of income - their <i>parents</i> are! Yeah because if you wanna live within the city walls then you've gotta pay taxes, so each citizen generates an amount of tithe every passing day and that's where <i>you</i> as a king get <i>your</i> gold from.

Oh and speaking of time passing and days - there's a clock-thingy in the upper left corner which tells you what time of the day it is and the in-game sun moves accordingly to this, as does the sky (turning reddish towards the end of the day and then gets darker and darker) <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> You're only allowed to stay up for so long so once the clock's "hand" points at "ZzZ", it's bedtime for the king and you won't be able to get anything more done until tomorrow (which can be frustrating at times but that’s just all part of the city planning - how to best spend your time).
The amount of time that you're able to stay up can be prolonged by raising the town's overall morale; as the people gets closer to their families, they'll leave the lights on longer allowing you to stay up later. Yeah that's how it works <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> Again, making this can also earn you Special Medals as mentioned earlier.

Back to city building and management. Your town is <i>really</i> really <i>big</i> with plenty of room for you to build on. Can't just point and click though, dropping buildings wherever you see fit. You have to stay to the areas that have a green, shimmering light (on the ground) - telling you that it's ok to place a building here. No need to worry though as there's plenty of them and that way you can't really make any mistakes like accidentally cornering yourself or another building, making something inaccessible <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> So you walk onto one of them shimmering lights, shake your Wiimote and up comes Chime: your closest adversary (yeah that’s her name) who helps you build and demolish. Then you just pick a building from the list, rotate as you see fit and place it down - assuming you have enough crystals for it and that there's enough free space where you're standing. The size of each building is either 1x1 squares or 1x2, 2x2 etc so planning is easily done. Every building can then be entered - be it a house, shop, headquarter or whatever, but you don't get to walk around freely in it. Instead, you'll be greeted up-close by the one living there (or running the place), with a nice little background drop suitable to the type of building, and a number of options. Depending on what type of building it is, interaction changes. Inside a resident you'll be able to see who are living there, what their relations are, and the profile of any adventurer(s), while shops and headquarters allow you to fund them for new items or abilities and look into what items are available for purchase or a list of members. You can also enter the castle to view the latest Adventurer Reports, Financial Report (how much tithe and elementite spent and earned at the end of last day), purchase extra content (also available at the main menu), view special medals, and make the town prosper and grow by using "morale spheres" to develop the realm. You gain these spheres from gathering enough Morale; there's a meter in the upper left corner (along with your current number of gold and crystals) which fills up everytime you talk to a citizen that has something to say - represented by a green smiley face above their head - or whenever a behest is completed and even when citizens are chatting with one another (they too occasionally wanders the streets, purchasing bread or going in-between shops and stopping to chat with other citizens). Once the meter fills up, you'll get a morale sphere and apart from using these to develop the realm - they may also be used to temporarily boost the overall morale of the town. Naturally, good things come out of this; talking to an character before he or she sets out on adventure will give a boost to one random characteristic, and you'll also earn more money from taxes at the end of the day as the people of your town decides to chip in a little more than usual (yeah they'll tip you lol). A really quick way of filling up the meter is by declaring a Holiday; this boosts the amount of morale gathered from each conversation and gives everyone the day off - meaning more people wandering the streets to talk to! But it’s also quite expensive to arrange so it’s not like you’ll be doing this every day - especially since it means that there won’t be any adventuring made during that day, with everyone having the day off.
Another thing that temporarily boosts the morale is whenever someone completes a behest, so you’ll want to talk to as many people as possible whenever that happens before going to bed.

And that's it (I think)! Gawd, how long have I been sitting here now? I think I'mma copy and paste this into the first post as well - should help clear things up since a lot of people seem to think that this is just another FFCC <img src="style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />

Thanks for listening, heh...
 

vertabray

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WOW! I havent read the novel yet (will do) but my little bit of advise to anyone is give it a go!

I was thinking this game was BS when I read about it....not action RPG WTF!!! But oh how I was wrong.

Just pay to day 5, if you dont love it by then you can move on
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armand66

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Lol, yes, that is one big read without a doubt, but if anything, shows just how well done this is overall.


How on earth this game is only 43mb is anyones guess, and while it obviously has to do with the basic look of the game and recycled buildings/character models, the actual depth of the gameplay and game world is extraordinary.


It's miles ahead of anything "My Sims" attempted, and combines elements of games such as Animal Crossing, My Sims, The Sims, Sim City, Populous, The Settlers and so on. All in a final fantasy style city setting.


I've spent about 60 days worth playing the game, and i reckon at some point from day 10 onwards, when you start getting a built up town the game really hits you with how in depth it is, not to mention, addictive.


Still can't believe a game only 43mb has the sort of depth this has, when games 3-4gb on Wii (or even plenty of 360 and ps3 games much bigger) don't have the same level of complexity. I can't imagine what Square-Enix would be able to do with a fully fledged FFCC MLAAK.



Now all we need, is for DLC to include the ability to:

Visit other peoples towns, ala Animal Crossing Wild World
Set up a "trade" class to go hand in hand with such a feature.

Won't happen, but would be cool.
 

ConraDargo

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Hah, I knew that the Tavern would be an awesome building!! Finally I'm able to form parties
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Now I'mma get that metal that the Weapon and Armor shops has been crying about!
 
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armand66

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Tavern aye, thank god, i been wondering what building would let me form parties, as i've sent countless adventurers to their "deaths" way too many times for the iron and so on lol.

Now for some revenge hehe.
 

solange82200

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Manias, I tried like 5 times! And I didnt really come on here for that, Im always on here, happened to see this post, and was jealous because I couldnt play lol. Anyway, you're probably right about the connection problem, I tried it again the next day and it worked.
 

VmprHntrD

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Wow that's a hell of a writeup. I semi-skimmed but much read it as that was well...umm...deep.

Anyways that is basically actraiser minus ME controlling the fights, and with a hell of a lot more building depth somewhere in the realm I'd guess SimCity 2K had comparatively.

I will have to grab this I do believe. I would have today but I spent my afternoon and early evening installing all my crap onto this new computer.
 

Kasoz

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although i was excited about this game for the last two evenings. I know think it actually is pretty boring. Its very very very repetitve, the game goes as follows:

assign adventurers > walk through town, talk to people (see same scripted texts, although they do change every chapter) > if you have money or elementite available build some buildings or upgrade

and repeat that 1000x, such a shame was so excited but it really lacks depth (buildings, running through your town every day with nothing really to do is boring)
 
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armand66

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I disagree Kasoz, that's like saying that most, if not all other games are boring because you do the same thing day in, day out.

FF7 Crisis Core, except for the main story, the whole game involves going into the same basic environments, killing almost always the same types of enemies, all missions involve that. Some would see that as repetitive, but i don't, same way i don't see setting up things in this game each day as such.


The game is 43mb, total. If anything, for this game to have the level of depth that it does, from the amount of residents, families, housing, differing stores, humungous amount of stat-tracking including down to the last detail of every fight, death and so on, as well as built building areas affecting people differently, is amazing.

43mb or not, there isn't many Wii games that have this level of depth, wiiware or regular games.
 

Kiok

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Wow its funny people said this game sucks. And now i have it and i love it. Dont always listen to peoples opinions this is a great game!
 

ConraDargo

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I do understand if the gameplay gets repetitive to some people and while I'm afraid I'll feel that way too someday, at least the game still holds up for me and I still do enjoy it
smile.gif
Hopefully this'll last for a long time - even after finishing it (the game has more than one difficulty setting after all).
 

VmprHntrD

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Grabbed it with those points, then got lost until I realized it was 3hr 15min later and 25 days through it. I got it with 4 adventurers, 2 posts possible for jobs, gaming hall, weapon/armor, 1 big house, normal ones, etc going on. It really does feel like actraiser w/out the combat and a lot more depth into the sim. It's catchy, but now I'm pissed off it's a lame virtual copy I'll end up losing my rights to one day and now want it on a damn disc...f'n shame.
 

MrN !

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I'm about 8 days in and really enjoying it!
This is better than a lot of much larger wii games
smile.gif


It seems a little bit silly there is absolutely NO pointer control though, was this in development for a different platform originally perhaps?
 
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armand66

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Lol, games reviewers in general nowadays, are losing the plot as to what it means to review a game. They have so many dozens of games they throw at each reviewer, and so each of them flies through a game as quickly as possible, and almost always misses the point or depth a game has.


IGN and Gamespot it's been happening with for a long time. Heres a good example how sad its become.

A few years ago, an ign dude reviewed Strangers Wrath (which my cousin was a game tester for before release) and they initially gave it 6.0 out of 10, claiming that the games bosses (one of the big draw cards to the gameplay, was being able to capture bosses) were cheatingly impossible to capture and you had to kill them every time, and they used a specific boss as a backup reason. (Probably as far as the reviewer played lmao)

Now, i'd played through Strangers Wrath 3 times over by this point, and had written up a FAQ ready for gamefaqs, in how to kill all bosses, or how to capture all bosses easily. So, i contacted IGN, told them that the reviewer wasn't doing it right, and that it required wearing down the boss before you could capture it. Ign then changed it, to 7/10, and changed ONE paragraph, almost copying what i'd written, only they'd changed some stuff, and got it wrong, lmao.

So i wrote back again, stating why they still had no idea what they were talking about, they changed the paragraph again, and the gamescore changed to 8.5.

That happened YEARS ago. That's how bad it was then with people rushing a game for reviews sake, and ignoring the games actual depth. If that's how bad it was then, i struggle to imagine how bad its gotten now.





Imo, FFCC MLAAK is a solid 8.5/10 game. It's the most expensive of all the current wiiware games, but with good reason given the amount of game, layer of depth the game has, you easily get more than your value for this game. (I've played this already more than i have plenty of other full priced wii games, or 360 games for that matter)

Gamespot and IGN are comparing the game to nothing. It's 1500 points only, and the only other game on wiiware atm thats at the same level of quality is Lost Winds. Until games start coming along that are better than those two games, they are the best wiiware has got, and GS giving it a 5, just shows they haven't grasped how to review said titles. I'd love to see anyone else pack as much into 43mb as Square-Enix has done with FFCC.
 

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