How do I change my adventurer's class? They are all warriors. And is 5 the limit?
I'm on day 24 and just unlocked the spacious house.
5 is the limit until you're able to build a Guild Hall where the cap may be faised - for a fee
And you'll be able to change jobs once you get the right buildings (and you'll get there soon enough - the Gaming Hall should be your first class/job-related building).
armand66 said:
Well, imo, the new clothing for your king is worthless, but the 3 new races (and houses) for 800 (or 300 each seperately) as well as the Dungeon Pack for 300 are definately very good add-ons for the game.
The game plays and can be played perfectly well, and enjoyable without them of course.
But the extra dungeons, extra races can really make a huge difference in your city and game.
Yeah I don't I'll be purchasing any new clothes soon, but dungeons and buildings - hell yeah
Too bad I can't enter any of them yet though

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Vampire Hunter D said:
ConraDrago help me out here as I'm on the fence.
I'm going to assume you had the base level of gameplay time in the SNES to understand ActRaiser from ENIX (also a VC game now.)
Actually I was a SEGA fanboy back in the days so, yeah I haven't played that game
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FFCC I'm having trouble getting solid descriptions of but the combined info makes me feel it's similar, EXCEPT that you don't do the live combat. It's like Actraisers SIM part on roids from what I can see. You build a very detailed (compared) town, and each thing in town like AR raises the capabilities not of the sole action warrior in AR, but your CPU controlled armies that scout the land and do battles. The more you raise the town up, the beefier your parties are.
Am I correct in this is fairly like Actraiser as I've wanted a real sequel since 1991 and if so, as much as I'm entirely against unique DLC because I can never keep a solid copy I may fold and grab this.