this new bug are nasty to fix, I know where are the faulty strings, so I could disable the translation for the moment, but to fix it I have to debug a lot more. I'm stuck with ideas because the no$gba writer has not responded to my 5 or so emails I've sent him, I've paid for the debugger, but either this guy is slow on email checking or he is dead...
status changing bug (haste disipates, poison etc) doesnt affect me it hangs for a sec but the game still goes on.
the bugs that im experiencing is quests bugs like "love lunch quest".
status changing bug (haste disipates, poison etc) doesnt affect me it hangs for a sec but the game still goes on.
the bugs that im experiencing is quests bugs like "love lunch quest".
I have been following this project for a little while now and just so you guys know, I will let ya know if I encounter any bugs with each of the updates. I love FFTA and can't wait to play it in English so you guys are no doubt going to take half the time to do it. Anyway, cheers dudes
Amazing job, folks. Thanks a bunch.
I will be on the look out for any bug.
On a side note, the resulting file after enlargement process should be 116 111 148 bytes big. Tested it twice, got twice the same bytecount, so I assume this is correctly done.
I was taking a look at gamefaqs board, and regardless of all the childish posts, i noticed the splash-credits thing.
You say you didnt have time to make it, right?
I have some designing skills and if you want, just send me the files (of the 2 initial screens) and i will do a cool and polished version of it. I could do the same for the main menu on title screen as well.
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