2006 Nov 26.
I'm starting to hack rom "FF6 gba" to translate it to THAI. I might need some help form you here. And i'll report what i've found in this topic. After i open rom today , i found that some data in this rom is uncopress and found font that use in battle . by using Tile Molester at offset 0x72da18
2007 Nov 27.
data in wram offset 0x2022500 this'll keep dialogue text before send to vram
at offset 0x0300252c data will change everytime when text in dialogue box has changed . This migthe be help to find out text routine
To do list
1. What type of compression does it use?
2. where is offset of font that use in dialogue box and in menu?
3. where is offset of all text?
I'm starting to hack rom "FF6 gba" to translate it to THAI. I might need some help form you here. And i'll report what i've found in this topic. After i open rom today , i found that some data in this rom is uncopress and found font that use in battle . by using Tile Molester at offset 0x72da18
2007 Nov 27.
data in wram offset 0x2022500 this'll keep dialogue text before send to vram
at offset 0x0300252c data will change everytime when text in dialogue box has changed . This migthe be help to find out text routine
To do list
1. What type of compression does it use?
2. where is offset of font that use in dialogue box and in menu?
3. where is offset of all text?