ROM Hack FEFTwiddler - Fire Emblem Fates Save Editor

  • Thread starter Thread starter Soaprman
  • Start date Start date
  • Views Views 1,206,717
  • Replies Replies 3,744
  • Likes Likes 32
I did a quick search for "path" in this thread but didn't find what I'm looking for so please bear with me if I ask something that was asked before, I couldn't find it:
In the special edition of the game you have extra save slots for the different paths you can take. But it seems with the save editor you can only edit the first one. Is there some work around I don't know of or is it just not supported?
 
I did a quick search for "path" in this thread but didn't find what I'm looking for so please bear with me if I ask something that was asked before, I couldn't find it:
In the special edition of the game you have extra save slots for the different paths you can take. But it seems with the save editor you can only edit the first one. Is there some work around I don't know of or is it just not supported?
The editor can edit any save slot file you throw at it, regardless of path.
 
The editor can edit any save slot file you throw at it, regardless of path.
That's good, but how? I extract my savegame and get four files: Global, Chapter0, Ranking and some other file I can't remember. Loading Chapter0 will just load the first save slot and I don't see any option in the editor to swap what is loaded.
 
That's good, but how? I extract my savegame and get four files: Global, Chapter0, Ranking and some other file I can't remember. Loading Chapter0 will just load the first save slot and I don't see any option in the editor to swap what is loaded.
Chapter0 is the first save slot. Chapter1 is the second, etc. Extra Data saves can be edited as well, but you must dump extra data to get them.
 
Chapter0 is the first save slot. Chapter1 is the second, etc. Extra Data saves can be edited as well, but you must dump extra data to get them.
Yeah I'm not getting Chapter1 and Chapter 2 then. And it won't let me dump ExtData for Fates in JKSM. Savedatafiler has no ExtData for the title ID of the Fates Special Edition either. I can only extract the normal savedata and that gives me Chapter0, Global, Rating & Exchange.
 
Last edited by iwabo,
Yeah I'm not getting Chapter1 and Chapter 2 then. And it won't let me dump ExtData for Fates in JKSM. Savedatafiler has no ExtData for the title ID of the Fates Special Edition either. I can only extract the normal savedata and that gives me Chapter0, Global, Rating & Exchange.
When you open your game, do you see three files on the FIRST set of slots. Regardless of what order you made them, they have to be on the first "page" to be extracted without using extra data.
 
When you open your game, do you see three files on the FIRST set of slots. Regardless of what order you made them, they have to be on the first "page" to be extracted without using extra data.
Yes that's what I'm saying, they are not there, I'm using the extra save slots not the regular ones. That's really weird those slots behave so differently.
 
Hi guys! I have a question. If I have Yukimura or Izana without card and shield on Revelations (because can't be possible recruit) I can get bannished?
 
Is there a way to edit the bitflags that allow characters to wield divine weapons on characters that normally don't have them? Like making Camila able to wield Bolverk, or Kana use the Yato?
 
Is there a way to edit the bitflags that allow characters to wield divine weapons on characters that normally don't have them? Like making Camila able to wield Bolverk, or Kana use the Yato?
Yes, but only for use ingame. PvP will result in shadowban
 
Just move them to the first 3
They are easier to work with
I can't, all slots are taken with different playthroughs. Those extra slots they added for the special edition exist for a reason lol. What's the limitation that keeps those extra slots from being exportable?
 
I can't, all slots are taken with different playthroughs. Those extra slots they added for the special edition exist for a reason lol. What's the limitation that keeps those extra slots from being exportable?
They are stored seperately from the other saves. And they are exportable. I just don't know how (haven't had a reason to)
 

Site & Scene News

Popular threads in this forum