ROM Hack FAQ: PokeSav

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does it say anything about corruption
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I used the pokesave thing and I have the R4.

I started loooking through the pokemon boxes in the pokemon centre and it keeps on crashing. Anyone know what the problem is?
 
Actually, you can use No$GBA with Pokesav, just need some tinkering. My friend's tried this and it works, here's a guide:

QUOTE said:
Okay, I figured this out.

1. Go to your NO$GBA BATTERY folder and copy your save file somewhere else in order to back it up in case you mess up.

2. Open NO$GBA.ini in notepad, scroll down to the line:
SAV/SNA File Format == Compressed
and change it to:
SAV/SNA File Format == Uncompressed

3. Open No$GBA (make sure your save type in NO$GBA is FLASH 512 kbytes) and continue your game. Save the game, and then quit NO$GBA. Check the size of your save file in the BATTERY folder. It should be over 500kb.

3. Use the follow program to convert your save file, it will remove the first 76 bytes of your save:
Freeware - No$GBA > VBA Battery Converter | [email protected]
To use it, click the "Configure" button and set the directory to where your new big save file is. In the empty text box named "New .sav File" enter a name for the new file you will make. Now select your Pokemon save and press convert file. It will create a new save file with the name you typed in.

4. Download the Pokemon save editor:
RapidShare: 1-Click Webhosting
Open your new converted save file (the one you made in step 3) with it, and when you are done cheating your ass off, click save. Now take the new save file you just cheated with, and put it in your NO$GBA save folder. Now name it the same name of your original pokemon save, so that NO$GBA will load it when you play the game. That's all. Now I shall enjoy my 99 of every TM, and I had a sex change just for the hell of it.

Lastly, once you use your hacked save in NO$GBA and save, you will not be able to hack it again right away. Once you have used your hacked save in NO$GBA and saved, you must use the NO$GBA>VBA converter, then hack.

(From http://forums.ngemu.com/no-gba/88632-how-h...tructions.html)

What you're basically doing is using the uncompressed No$GBA saves instead of the default compressed ones and then lopping off a 76byte No$GBA header so it's like a normal NDS save.

This is the link to the No$GBA save converter.
 
It is not .IMI, but .INI. For it to be created in your no$gba installation folder just run the emulator, go to "Options" menu and click on "Save Options" menu item. NO$GBA.INI will be created.
 
Thank you!!! I got it booting up!
yaynds.gif
But one more question. I saved my file but when I get to the menu screen after the Pokemon Pearl main screen and press my saved file, it won't load on my emu!!
frown.gif
Am i saving it right?? Is the Emu the problem or is it the rom file?? thanks
 
Thank you!!! I got it booting up!Â
yaynds.gif
But one more question. I saved my file but when I get to the menu screen after the Pokemon Pearl main screen and press my saved file, it won't load on my emu!!Â
frown.gif
Am i saving it right?? Is the Emu the problem or is it the rom file?? thanks

Download latest no$gba v2.4b (released a couple of days ago). It is reported to solve that save loading problem in pokemon D/P. If that doesn't work, apply the following patch to your USA Pokemon D/P (version doesn't matter) and use the patched ROM to play on no$gba:

http://www.sendspace.com/file/fzzc6z
 
Never mind, got it!! But it says that NO$GBA to VBA takes away about 76kb of your save, but how do i get it back and what's a DS header??
 
Never mind, got it!! But it says that NO$GBA to VBA takes away about 76kb of your save, but how do i get it back and what's a DS header??

Read carefully, the converter takes away first 76 bytes (not kilobytes) of a no$gba save. Those first 76 bytes are the header of a no$gba save.

You don't need to put back the 76 bytes for the save to be usable on no$gba. The emulator can load the saves with AND without those 76 bytes being present. You just need to remember that if you want to use an uncompressed no$gba save outside of no$gba, you have to remove those 76 bytes no$gba puts at the beginning of the save (hence it is called header).
 
Thanks for the details. it helps!! but the problem is that when i try to upload the game that i edited it says "the save file was corrupted"....... why is that happening???
 

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