Edit: Nvm, got that far after thinking to check the models notes... Although now I'm not sure where to go after converting .pngs to .bclims.


Nice! Let us know when it's done, I will gladly try it out as wellHoenn looks great in my 3D program, lol
Porting this to JanusVR so i can walk around hoenn in virtual reality. =)![]()
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Hoenn looks great in my 3D program, lol
Porting this to JanusVR so i can walk around hoenn in virtual reality. =)![]()
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Does anyone know if the ctt textures from "Kingdom Hearts 3D: Dream Drop Distance" are documented somewhere or if they are indeed a special format by Square Enix?


BCH model editing might be a thing soon.. some some proof of concept i made =)
BCH model editing might be a thing soon.. some some proof of concept i made =)
-snip-
Did you make her volupt... taller? Yea, let's go with taller. I don't remember her being so "tall".

You're right, according to the guys at Xentax Square Enix used LZovl compression.I'm pretty sure they're a standard format, just with specific headers. Don't know where I placed my notes from them though. I was going to look into the models, but they look to be compressed or something, and I got bored with it...
stop posting everywhere...how to get the CTR-P-AREP0.romfs.xorpad file?

MT Card. It doesn't need a 4.1-4.5 3DS firmware
I just noticed Gateway will be releasing an update for firmware up to 9.2 so nevermind. I'll just wait for that.... it needs 4.X firmware. Currently everything with kernel access is 4.X ONLY.

