ROM Hack Extracting models and textures from 3DS games

  • Thread starter Thread starter YoshiInAVoid
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Anyone mind pointing me in the right direction? I'm trying to get the textures and models from Pokemon Y, I've got as far as extracting a/0/0/7 which is where the models are according to Kaphotic's pastebin, and I'm not sure what the next step should be.
Edit: Nvm, got that far after thinking to check the models notes... Although now I'm not sure where to go after converting .pngs to .bclims.
 
Hoenn looks great in my 3D program, lol

dLsTAw3.png

xEqHaz0.png
Porting this to JanusVR so i can walk around hoenn in virtual reality. =)
 
Does anyone know if the ctt textures from "Kingdom Hearts 3D: Dream Drop Distance" are documented somewhere or if they are indeed a special format by Square Enix?

I'm pretty sure they're a standard format, just with specific headers. Don't know where I placed my notes from them though. I was going to look into the models, but they look to be compressed or something, and I got bored with it...
 
hmm ctrtool wont extract my Pokemon AS romfs i get only an error message.

Error, IVFC segment corrupted
Error, RomFS corrupted

The Rom is freshly Dumped via the Gateway Launcher and the xorpads are creating just fine.

Reisyukaku Please provide an Patch. I must have that May model in my game. ^^
 
I'm pretty sure they're a standard format, just with specific headers. Don't know where I placed my notes from them though. I was going to look into the models, but they look to be compressed or something, and I got bored with it...
You're right, according to the guys at Xentax Square Enix used LZovl compression.
 
Everyone is talking about using Gateway as the 3DS card. I was wondering if rom extraction can be done with the MT Card. It doesn't need a 4.1-4.5 3DS firmware and will run homebrew applications. It is also cheaper than Gateway.
 

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