It can do that using File->Save As
Don't know how I missed being able to export it as an "obj". Thanks!
It can do that using File->Save As
Don't know how I missed being able to export it as an "obj". Thanks!
Can you add opening .bin files from the file menu? I have a game with CGFX files that are all called .bin, and when I drag them into the window, it still recognizes them correctly.
You could just set it to open all file types in the little drop down. Doesn't seem like a huge issue.
Can you add opening .bin files from the file menu? I have a game with CGFX files that are all called .bin, and when I drag them into the window, it still recognizes them correctly.
It would be nice if textures in A Link Between Worlds weren't so damn difficult to figure out.
Colors look a bit off.
Blame the game's engine. That's converted raw etc1 pixel data.
EDIT: The alpha channel is just being used for something else. Here's what the colors look like if you ignore the game's ACTUAL alpha channel data and 0xFF every pixel. Is it better?
(images)
Never mind. I figured out how to rip ALBW's textures. You'll all see more model rips with textures later.