ROM Hack Extracting models and textures from 3DS games

  • Thread starter Thread starter YoshiInAVoid
  • Start date Start date
  • Views Views 310,046
  • Replies Replies 381
  • Likes Likes 33
Can you add opening .bin files from the file menu? I have a game with CGFX files that are all called .bin, and when I drag them into the window, it still recognizes them correctly.
 
Can you add opening .bin files from the file menu? I have a game with CGFX files that are all called .bin, and when I drag them into the window, it still recognizes them correctly.


You could just set it to open all file types in the little drop down. Doesn't seem like a huge issue. :wink:
 
Can you add opening .bin files from the file menu? I have a game with CGFX files that are all called .bin, and when I drag them into the window, it still recognizes them correctly.

Bin is a very generic format, and not the extension for cgfx files. Thats why you just need to use all files. It recognizes the file mostly based on content, so it still works.
 
It would be nice if textures in A Link Between Worlds weren't so damn difficult to figure out.

5XUA616.png

p4mtVsv.png

72SDznf.png
 
Colors look a bit off. ;)


Blame the game's engine. That's converted raw etc1 pixel data. :)

EDIT: The alpha channel is just being used for something else. Here's what the colors look like if you ignore the game's ACTUAL alpha channel data and 0xFF every pixel. Is it better?

4XcwWnu.png


O7WFi36.png


GQqzcyZ.png
 
  • Like
Reactions: Huntereb
Hello, I don't understand, someone might do it for me please ?
I would like to extract the models of the game "Scooby Doo and Looney Tunes: universe adventure"
Especially the model char " Lola Bunny " . Please thanks you from france
 
Blame the game's engine. That's converted raw etc1 pixel data. :)

EDIT: The alpha channel is just being used for something else. Here's what the colors look like if you ignore the game's ACTUAL alpha channel data and 0xFF every pixel. Is it better?

(images)

What did you use to convert the textures? Can you go through an example of the process for ALBW?
 
Does anyone know if the ctt textures from "Kingdom Hearts 3D: Dream Drop Distance" are documented somewhere or if they are indeed a special format by Square Enix?
 

Site & Scene News

Popular threads in this forum