Homebrew RELEASE Evolution Saved Me NX

Manurocker95

Game Developer & Pokémon Master
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Hi, again!

I was making the template for my Visual Studio 2017 environment setup tutorial and I said... why don't I port my 3DS homebrews to the Nintendo Switch?
This game can be used as reference for creating games.

It has separate Scenes: Splash Screen, Title Screen, Game Screen and Loading Screen and each one works independently, so you can set your data in each one if desired.

Okay, let's start!

First, you can check the 3DS version here https://gbatemp.net/threads/release-evolution-sav3d-me.459399/

Screenshots:

4MMFFQi.jpg
jZxJMqi.jpg
AjjQNBH.jpg

How to play:

Get all the bananas that you can without touching the lasers :D

The fire are power ups that allows you to go through lasers when activated.

- Circle Pad / D-Pad for moving the monkey.
- Tap on buttons or press A for go through screens when needed.
- Plus: Exit the app from title screen or end the game in game screen.
- Minus to pause the game.

What does this have:

- SDL Image Rendering
- SDL Sound and music
- SDL Shared Font
- SDL Custom Font Rendering
- full support for different scenes
- Splash Screen
- Romfs

TO DO:

- Fix a little bug with laser spawn.
- Save Data
- 2P mode

Downloads:

NOTE: THE NSP MAY NOT WORK.

- Source Code
: https://github.com/Manurocker95/Evolution-Saved-Me-NX
- Release: https://github.com/Manurocker95/Evolution-Saved-Me-NX/releases/tag/1.0

Credits:

SDL2 references:

  • joel16
  • bernardo giordano
  • Cheeze
Help and simple tutorial:
  • Cid2mizard
  • WerWolv
General:
  • Credits for everyone involved in SDL, SDL2, LibNX and Homebrew Development
  • Thanks, SciresM for your awesome work in Atmosphere CFW.
  • Smealum, because you deserve it, dude.
 
Last edited by Manurocker95,

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