Hacking Eos working on dstti,Commercial roms dont work..

omegasoul6

ಠ_ಠ
OP
Member
Joined
Aug 16, 2007
Messages
515
Trophies
1
Location
Toronto
XP
1,090
Country
Canada
Hello,I recently got the New Evolution OS working on my dstti/r4i everything works amazing even homebrew is fine,but when i try to load any commercial rom the screen stays at the loading screen forever,If anyone could help me resolve this it would be amazing!
gbasp.gif
 

Xenon++

Taiju Yamada
Member
Joined
Dec 17, 2009
Messages
1,394
Trophies
0
Website
Visit site
XP
107
Country
Commercial loader doesn't work on DSTT (homebrew loader OK) though DSTT commercial loader works on DSONEi.
Many people have tried only to fail.
 

omegasoul6

ಠ_ಠ
OP
Member
Joined
Aug 16, 2007
Messages
515
Trophies
1
Location
Toronto
XP
1,090
Country
Canada
Yea sadly,First the r4 team disbands then Ashley stopped with dstt firmware
tongue.gif
,But where i live the best flash card i can even find is an dstt clone lol
 

gameguy95

Needs More Furries!
Banned
Joined
Jan 27, 2009
Messages
1,119
Trophies
0
Location
Furrytown
Website
Visit site
XP
82
Country
United States
ff6man said:
Hello,I recently got the New Evolution OS working on my dstti/r4i everything works amazing even homebrew is fine,but when i try to load any commercial rom the screen stays at the loading screen forever,If anyone could help me resolve this it would be amazing!
gbasp.gif
holy **** how did you do that??? could you send me a link? i would really like to try this while i wait for SCDS2 to come out
 

Minox

Thanks for the fish
Former Staff
Joined
Aug 27, 2007
Messages
6,998
Trophies
2
XP
6,161
Country
Japan
It's always been like that one the SCDS1. Other carts can run their OS, but at most they can usually just launch homebrews. And the reason for that? Well that's because the rom-loading part is encrypted to only work on genuine Supercards to prevent clones.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
  • BigOnYa @ BigOnYa:
    It sounds good actually, I like butterscotch
    BigOnYa @ BigOnYa: It sounds good actually, I like butterscotch