Apologize in advance. I'll probably be all over the place with this post.
I've recently been wanting to run my emuNAND from my SD card, but I've started to come across some issues when trying to play N64 VC titles.
I moved my emuNAND over to the root of my SD card and when I'd try to run an N64 VC title via USBLoaderGX the game would just hang on a black screen. With others, the game would freeze when I'd press the "Home" button. I don't understand why I'm getting compatibility issues.
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I also have questions about the various USBLoaderGX's emuNAND settings.
I have both "Nand Saves" and "Nand Chan." Emuation set to FULL. I understand what that does. But, I'm curious as to why there are different paths for "Nand Emu" and "Nand Emu Channel." Does this mean I can use the saves and settings from one emuNAND while accessing the Channels stored on another?
Also, I recently noticed that there's a "Neek" option found in the Game Load settings, under Nand Emulation. What does this allow for?
I'd really like to use a neek2o configuration but it effects my N64 VC titles because they require the use of a non-d2x cIOS to run properly. But whenever I try to run N64 VC titles from an emuNAND that's stored in a subfolder I get an error because the cIOS that it's trying to load isn't a d2x.
The Uneek+DI configuration, that I'm currently running, is allowing me to load up N64 VC titles from either USBLoaderGX or an neek environment without issues. But I decided that I wanted to mess with a good thing and have my emuNAND running off my SD card instead of my USB Drive.
Anyone have any ideas? Because I'd really like to have my emuNAND stored in a subfolder, while running off my SD card. While still maintaining compatibility with my N64 VC software.
I've recently been wanting to run my emuNAND from my SD card, but I've started to come across some issues when trying to play N64 VC titles.
I moved my emuNAND over to the root of my SD card and when I'd try to run an N64 VC title via USBLoaderGX the game would just hang on a black screen. With others, the game would freeze when I'd press the "Home" button. I don't understand why I'm getting compatibility issues.
==
I also have questions about the various USBLoaderGX's emuNAND settings.
I have both "Nand Saves" and "Nand Chan." Emuation set to FULL. I understand what that does. But, I'm curious as to why there are different paths for "Nand Emu" and "Nand Emu Channel." Does this mean I can use the saves and settings from one emuNAND while accessing the Channels stored on another?
Also, I recently noticed that there's a "Neek" option found in the Game Load settings, under Nand Emulation. What does this allow for?
I'd really like to use a neek2o configuration but it effects my N64 VC titles because they require the use of a non-d2x cIOS to run properly. But whenever I try to run N64 VC titles from an emuNAND that's stored in a subfolder I get an error because the cIOS that it's trying to load isn't a d2x.
The Uneek+DI configuration, that I'm currently running, is allowing me to load up N64 VC titles from either USBLoaderGX or an neek environment without issues. But I decided that I wanted to mess with a good thing and have my emuNAND running off my SD card instead of my USB Drive.
Anyone have any ideas? Because I'd really like to have my emuNAND stored in a subfolder, while running off my SD card. While still maintaining compatibility with my N64 VC software.
Last edited by portugeek,