thanks for the new updates Tantric!It's a little late since the new versions have already been released and I don't intend to release any more.
btw... do you plan to add accurate pixel scaling for VBAGX sometime in the future?
thanks for the new updates Tantric!It's a little late since the new versions have already been released and I don't intend to release any more.
thanks for the new updates Tantric!It's a little late since the new versions have already been released and I don't intend to release any more.
btw... do you plan to add accurate pixel scaling for VBAGX sometime in the future?
So no chance of an input lag fix then? Would you have any recommendations in where in the code I'd check into that? I've not read any of the code yet.
@[member='Tantric']: what was the actual bug based in Snes9xGX then?

I'm getting black screens constantly when I try to load romsI thought the newer Snes9xGx (4.3.0) had more frequent code dump issues....?
oh I see! ok, no problem... I guess bilinear will do the work for nowI basically stopped adding things to these emulators long ago. I only put this out as a maintenance release to add support for new wiimotes.thanks for the new updates Tantric!It's a little late since the new versions have already been released and I don't intend to release any more.
btw... do you plan to add accurate pixel scaling for VBAGX sometime in the future?

yeap, it's frame rate related, it's normal with more demanding games (like Golden Sun: The Lost Age)Well one thing I've always noticed in the Visualboy Advance GX emulator is the sound skips (could be frame rate related) it would be nice to play the GBA games with out the random audio breaks...am I the only one thats having this problem?