Homebrew Emulator Betas - Feedback Requested!

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It's a little late since the new versions have already been released and I don't intend to release any more.
thanks for the new updates Tantric!
btw... do you plan to add accurate pixel scaling for VBAGX sometime in the future?
 
It's a little late since the new versions have already been released and I don't intend to release any more.
thanks for the new updates Tantric!
btw... do you plan to add accurate pixel scaling for VBAGX sometime in the future?

I basically stopped adding things to these emulators long ago. I only put this out as a maintenance release to add support for new wiimotes.
 
So no chance of an input lag fix then? Would you have any recommendations in where in the code I'd check into that? I've not read any of the code yet.
 
@Tantric

I confirm the new versions are Ok!

Thank you very much, I hope now with the wii u around the corner, you won't lose interest for the good old wii!
 
I went back to 2.2.4 to test where the input lag began, and it definitely started from 2.2.5 onward. Not sure what was made so drastically different that it would've introduced input lag on the scale of 5+ seconds.
 
I've got a question, though it's a bit out of curiosity.

I'm using uneek2o. Your emulators work fine on them, Tantric (I admit, however, not having done extensive testing). However, as with pretty much any homebrew, only the SD card is found (the USB drive is treated as if it were the NAND).


For some time, however, obcd has found a way around this, allowing the usage of the USB drive as well. All it takes is a few extra lines of code. IIRC, there were even a few modified versions of emulators going around. However, aside from postloader, I can't think of any homebrew that actually makes use of it.

Is this on a 'to do' list or is it not worth the effort? :)
(I wish I knew more detail, but it's been a while. I think I mentioned on one of the google project sites, but I'm not sure about it anymore. Sorry about that).
 
@[member='Tantric']: Solidhit mentioned that he was having the exact same error which I had with both Visual Boy Advance GX & Snes9x GX.

But... I was just only getting this error with Snes9x GX though. :/

Anyway... It's glad to hear that you've finally figured out the bug though anyway.
 
I did some more testing, and Tantric was right, 2.2.5 wasn't where the input lag started, it was in 2.2.6+. Also, the lag only occurs in VBA. SNES9x and FCEU don't have the problem.
 
I thought the newer Snes9xGx (4.3.0) had more frequent code dump issues....?
I'm getting black screens constantly when I try to load roms

It's a little late since the new versions have already been released and I don't intend to release any more.
thanks for the new updates Tantric!
btw... do you plan to add accurate pixel scaling for VBAGX sometime in the future?
I basically stopped adding things to these emulators long ago. I only put this out as a maintenance release to add support for new wiimotes.
oh I see! ok, no problem... I guess bilinear will do the work for now B-)
 
Well one thing I've always noticed in the Visualboy Advance GX emulator is the sound skips (could be frame rate related) it would be nice to play the GBA games with out the random audio breaks...am I the only one thats having this problem?
 
Well one thing I've always noticed in the Visualboy Advance GX emulator is the sound skips (could be frame rate related) it would be nice to play the GBA games with out the random audio breaks...am I the only one thats having this problem?
yeap, it's frame rate related, it's normal with more demanding games (like Golden Sun: The Lost Age)
There is nothing to do about it, the Wii is not that powerfull to fully emulate the GBA
 

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