Emulator Betas - Feedback Requested!

Discussion in 'Wii - Emulation and Homebrew' started by Tantric, Jun 30, 2012.

Jun 30, 2012
  1. Tantric
    OP

    Member Tantric GBAtemp Regular

    Joined:
    Feb 8, 2007
    Messages:
    185
    Country:
    Canada
    Betas:

    I would appreciate feedback on these betas of Snes9x GX, FCE Ultra GX, and Visual Boy Advance GX so I can know if they're good enough to release.
    In particular I'm looking for regressions - things that worked one way in the previous release and now aren't working as expected. I'm not as interested in pre-existing bugs and enhancement requests - this thread isn't for that purpose. Some examples of things to test are:
    - sync/performance/video/sound
    - save states
    - cheats
    - etc
    Please provide as much details as you can that you feel might be relevant, eg:
    - which emulator(s) the problem is with
    - if you're using SD, USB, or SMB
    - if you're using PAL or NTSC
    - your video settings - original, unfiltered, filtered, hq2x, etc

    If bugs are found I'll try to fix them and post an update here.
    Thanks all!
     
    3 people like this.


  2. bm123456

    Member bm123456 GBAtemp Advanced Fan

    Joined:
    Jun 7, 2011
    Messages:
    565
    Location:
    Houston
    Country:
    United States
    Thanks Tantric , I love your emulators,, will test and post back :)
     
  3. LWares87

    Member LWares87 The 'Wise' Merchant

    Joined:
    Oct 19, 2008
    Messages:
    1,691
    Location:
    Colchester, England
    Country:
    United Kingdom
    Just to ask, are the betas exactly the same as the latest SVN revisions?
     
  4. Tantric
    OP

    Member Tantric GBAtemp Regular

    Joined:
    Feb 8, 2007
    Messages:
    185
    Country:
    Canada
  5. LWares87

    Member LWares87 The 'Wise' Merchant

    Joined:
    Oct 19, 2008
    Messages:
    1,691
    Location:
    Colchester, England
    Country:
    United Kingdom
    Well, anyway... I've noticed some improvements with Super Mario Bros. + Duck Hunt using FCEUGX which works fine.

    For some weird reason, Snes9xGX gives me a code dump when I start it from the HBC. :/

    Other than that... VBAGX, works fine.

    Edit: Tested using HBC 1.1.0 and a wii remote.
     
  6. justjack

    Member justjack GBAtemp Regular

    Joined:
    Feb 10, 2009
    Messages:
    129
    Country:
    Chile
    Gamecube controller acts weird in vbagx when you are in-game, you need to press the buttons many times to make them work.
     
  7. the_randomizer

    Member the_randomizer The Temp's official fox whisperer

    Joined:
    Apr 29, 2011
    Messages:
    17,345
    Location:
    Unknown
    Country:
    United States

    Sounds like some very nasty input lag.
     
  8. Tantric
    OP

    Member Tantric GBAtemp Regular

    Joined:
    Feb 8, 2007
    Messages:
    185
    Country:
    Canada
    Can you take a picture and post it? Or if you can't, can you transcribe the STACK DUMP section?
     
  9. LWares87

    Member LWares87 The 'Wise' Merchant

    Joined:
    Oct 19, 2008
    Messages:
    1,691
    Location:
    Colchester, England
    Country:
    United Kingdom
    Unfortunately, the camera on my blackberry doesn't work. But... if I could take a picture, it would be bad quality though. :(

    Edit: Although... i did manage to take this using my old sony ericsson though:
    Warning: Spoilers inside!
    by the way... I hope it's readable, as It took me ages to try and take a picture of it. I even had to draw the curtains, so there wasn't any glare on the screen.
     
  10. daxtsu

    Member daxtsu -

    Joined:
    Jun 9, 2007
    Messages:
    5,289
    Country:
    Antarctica
    I can confirm this, the Gamecube controller has massive input lag in games like Metroid Zero Mission. Games like FF6 and Megaman Battle Network 3 also have random frameskips/jitters(no sound problems).
     
  11. Tantric
    OP

    Member Tantric GBAtemp Regular

    Joined:
    Feb 8, 2007
    Messages:
    185
    Country:
    Canada
    Is this different from the previous release? It doesn't sound like it to me.
     
  12. daxtsu

    Member daxtsu -

    Joined:
    Jun 9, 2007
    Messages:
    5,289
    Country:
    Antarctica
    Which issue? The input lag or the jittering?
     
  13. Tantric
    OP

    Member Tantric GBAtemp Regular

    Joined:
    Feb 8, 2007
    Messages:
    185
    Country:
    Canada
    Both?
     
  14. LWares87

    Member LWares87 The 'Wise' Merchant

    Joined:
    Oct 19, 2008
    Messages:
    1,691
    Location:
    Colchester, England
    Country:
    United Kingdom
    @[member='Tantric']: did you manage to take notice of my screenshot of the code dump from attempting to start Snes9xGX which I provided?
     
  15. Tantric
    OP

    Member Tantric GBAtemp Regular

    Joined:
    Feb 8, 2007
    Messages:
    185
    Country:
    Canada
    I did. But I have no idea why it crashes. The debug info points to a crash before the app main() even happens.
     
  16. LWares87

    Member LWares87 The 'Wise' Merchant

    Joined:
    Oct 19, 2008
    Messages:
    1,691
    Location:
    Colchester, England
    Country:
    United Kingdom
    Well, like I said... I had no problems with FCEUGX beta/SVN or VBAGX beta/SVN, not even with the previous release of Snes9xGX.

    Edit: I'll try the latest release and see if I get the same result.
     
  17. solidhit

    Newcomer solidhit Member

    Joined:
    Apr 25, 2011
    Messages:
    41
    Country:
    Greece
    @[member='Tantric']

    Both Snes9xGX v4.3.0 and VBAGX v2.2.6 give a DSI error at launch (homebrew v1.1.0). FCEUGX v3.3.0 runs fine! Hope you figure this out and by the way, thanks for your great programs.
     
  18. LWares87

    Member LWares87 The 'Wise' Merchant

    Joined:
    Oct 19, 2008
    Messages:
    1,691
    Location:
    Colchester, England
    Country:
    United Kingdom
    @[member='Tantric']: Unfortunately... I'm still getting the "Exception (DSI) occurred!" screen when trying to load Snes9xGX v4.3.0 through both either the channel and HBC 1.1.0.

    To be perfectly honest... I seriously didn't have this problem, when using the previous version of Snes9xGX. :/

    Edit: Although... the latest versions of Visual Boy Advance GX & FCE Ultra GX still work.
     
  19. daxtsu

    Member daxtsu -

    Joined:
    Jun 9, 2007
    Messages:
    5,289
    Country:
    Antarctica
    @[member='Tantric']: Yes, the Gamecube controller input lag issue is present in VBA-GX 2.2.5 as well as the new beta. The jittery issue is present in 2.2.5 as well.

    Let it be noted that the input lag is only during gameplay. There's no such lag during the emulator menus. Sometimes the buttons/directions will respond instantly, and other times if you hold them they won't respond for at least a period of 3+ seconds, and when it does, it feeds the emulator input for the entire duration of how long you held the button/direction. Button presses/releases also suffer the same problem.T

    Wiimote/Classic Controller has no input lag.
     
  20. Tantric
    OP

    Member Tantric GBAtemp Regular

    Joined:
    Feb 8, 2007
    Messages:
    185
    Country:
    Canada
    It's a little late since the new versions have already been released and I don't intend to release any more.

    Edit: I took another look and found the bug. I'll release new versions in a bit.
     

Share This Page