May even be the first actual MMORPG I'll play, just for my love of TES series. Always been very sceptical of the MMORPG genre, thinking it would completely succumb me, but TES just sounds too strong and too much fun.
If they change the mechanics that make the game what it is now, then it won't really be an Elder of Scrolls, that's what people fear, that they change it so much to make it a MMO that it won't feel like one of the other games.Whenever people are against an Elder Scrolls MMO, their usual reason is "It wouldn't feel right/Wouldn't feel like it'd work well"
Why is that? Why wouldn't it feel right? Why wouldn't it work well?
Also known as this or thisIf they change the mechanics that make the game what it is now, then it won't really be an Elder of Scrolls, that's what people fear, that they change it so much to make it a MMO that it won't feel like one of the other games.Whenever people are against an Elder Scrolls MMO, their usual reason is "It wouldn't feel right/Wouldn't feel like it'd work well"
Why is that? Why wouldn't it feel right? Why wouldn't it work well?
Changes are always welcome, just as long as it doesn't ruin the game or make it an entirely different thing, also, in most cases changes to games don't always work nicely, they might work once in a while, but that's the minority. Elder of Scrolls has a large fanbase, I'm pretty tame about it, I like the games but that's it, some fans are way more into it and I'm pretty sure they're the majority of the players.Also known as this or thisIf they change the mechanics that make the game what it is now, then it won't really be an Elder of Scrolls, that's what people fear, that they change it so much to make it a MMO that it won't feel like one of the other games.Whenever people are against an Elder Scrolls MMO, their usual reason is "It wouldn't feel right/Wouldn't feel like it'd work well"
Why is that? Why wouldn't it feel right? Why wouldn't it work well?
And yeah, IMHO, the game would be awesome if they kept the mechanics of Skyrim for example, for weapons, classes, etc etc... Specialisations are ok, as long as you're not forced to use only one class, but then they'd have to program it real well so that characters wouldn't bug each other and some similar stuff... But meh.. I guess it'll be impossible so I'd better not expect too much from it.
The PVP does seem hard to do properly with this system, my guess is that it would be something similar to what happens during the invasion of the enemy army in Skyrim (when there's like dozens of guys attacking the city and you have to go and protect it), but since they'd be other players, they'd prolly have to be in a somewhat similar level to yours or the difficulty would be all messed up. As long as they don't add the Dragon Born powers, the basic mechanics seems to work just barely, but small stuff like mining, dungeons, harvesting and etc would be fun to do with other players. I hope they don't remove those things.The issue is translating these mechanics for a MMO game, especially when it comes to PvP. PvE would be pretty simple, just have the same mechanics but swap out having a companion in place of a few buddies. One guy plays melee, one guy does archery, one guy does offensive magic, one guy does defensive magic, stuff like that. Balance isn't terribly necessary for PvE provided there's no game-breaking combo that makes a class or facet entirely pointless.
PvP just worries me though. The current mechanics of TES would not really translate over to PvP. I mean combat isn't exactly exceptional in TES and there'd be a lot of issues. Ideally I'd see the PvP working like you can enter a semi-open world and go to enemy camps and raid them and capture them, like how you go to random bandit camps in Skyrim to get loot/experience/etc. Combat is just a huge worry and taking gameplay like Skyrim and just making it versus isn't really a good idea.
I'm still eager to see how they'll handle it.
Uh, no.
Are they using Skyrim as an anchor/reference point, or do they really mean Skyrim? Because i think they'd say Tamriel if they meant Tamriel.Uh, no.
That source says "set in the world of Skyrim", not "set in Skyrim".
Tamriel is "the world of Skyrim", the world that Skyrim is a part of.
I imagine that the article used Skyrim in the title because being the latest game in the series, and a huge success in sales, it is likely to be recognised by a wider audience than if they had said Tamriel.Are they using Skyrim as an anchor/reference point, or do they really mean Skyrim? Because i think they'd say Tamriel if they meant Tamriel.Uh, no.
That source says "set in the world of Skyrim", not "set in Skyrim".
Tamriel is "the world of Skyrim", the world that Skyrim is a part of.
anyways, i can't see this working with the current game mechanics. i expect it will show up, or at least a vague shadow of it, and it will be heavily nerfed to accomodate new MMO mechanics.
EDIT: sorry, sucky internet.I imagine that the article used Skyrim in the title because being the latest game in the series, and a huge success in sales, it is likely to be recognised by a wider audience than if they had said Tamriel.Are they using Skyrim as an anchor/reference point, or do they really mean Skyrim? Because i think they'd say Tamriel if they meant Tamriel.Uh, no.
That source says "set in the world of Skyrim", not "set in Skyrim".
Tamriel is "the world of Skyrim", the world that Skyrim is a part of.
anyways, i can't see this working with the current game mechanics. i expect it will show up, or at least a vague shadow of it, and it will be heavily nerfed to accomodate new MMO mechanics.
I'm wondering how this will work out.
Definitely no dragonborns, because they are pretty rare, if I got the folklore right.
Would be kinda awkward to have 2.5 million people shouting at each other =P
And poor guards, even more arrows in their knees...