Easy RPG Player 0.6.2 "Pincer attack" update

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A new release for Nintendo 3DS, Wii, Switch, Vita and other platforms.
Complete change log on:
https://blog.easyrpg.org/2020/04/easyrpg-player-0-6-2-pincer-attack/
Download link:
https://easyrpg.org/player/downloads/

Here we go again. The forced home office gave us some time to do the final polishing and testing for the next minor release of EasyRPG Player. As promised it contains many accuracy improvements for the interpreter and move routes. Most games should work now (if they don’t use any patching, DynRPG, etc.).

Unfortunately we were not able to work a lot on the RPG Maker 2003 battle system: Many features are still buggy/unimplemented and you have to wait for another release. But the interpreter part should be fully working – Most limitations are visual.

RPG Maker 2000 has been released 20 years ago this month. And here we are, letting you run its games and saving its legacy for the future.

Crash fixes
Empty shops don’t crash any more. (#1844)

Fixed crashes when starting a battle in Home. When a battle event does an animation as the first command, which also triggers a flash effect on the first frame, the game crashed. (#1929, #1933)

Known regressions in this release
When a message with a face is shown there will be a short 1-frame flicker of the face when a new page is displayed. This is resolved as a part of another huge message code rewrite which we didn’t want to add to this release as it needs more testing.

Regressions fixed
Here you will find games that worked in older versions of the Player but were broken in newer releases of the Player.

Pictures disappeared after a flash effect when they had an alpha channel / transparency. (#1575)

Battlers with Battle Animations (RPG Maker 2003 only) were not displayed until they made an action. This affected Captain Novolin RPG and Vampires Dawn 2. (#1826)
The RPG Maker 2000 battle crashed when self destruct was used. (#1880)

The tilemap renderer optimisation invented for the 3DS was not handling a few edge cases resulting in black tiles being rendered: Lower layer tiles can be in some cases above Upper tiles (when they are tiles with star attribute). Most of the optimisations were disabled, in favour of correct rendering. Fixes the intro of Cumbound – The War against Gayass. (#1577, #1857, #1898)
The RPG Maker 2000 battle crashed when self destruct was used. (#1880)

The tilemap renderer optimisation invented for the 3DS was not handling a few edge cases resulting in black tiles being rendered: Lower layer tiles can be in some cases above Upper tiles (when they are tiles with star attribute).
Most of the optimisations were disabled, in favour of correct rendering. Fixes the intro of Cumbound – The War against Gayass. (#1577, #1857, #1898)

A previous patch disabled resetting of text colour after a line break which is correct for messages but this broke the rendering of the Stay option in Inns when not having enough money. (#1904)

Other platforms

Android:

  • We dropped the armeabi architecture and ship now x86_64 libraries. According to Google Play the device compatibility changed by 0, we only replaced an outdated architecture with an up-to-date one. (#1911)
  • When the landscape orientation is forced in the settings both landscape orientations (as you know it from the Youtube app, #2121)
  • The touch button labels were too large on some Android systems. (#2121)
Switch:

  • Update to a newer libnx version, making it compatible with firmware 9.0.0. (#1894, #1994)
  • Support for the left thumbstick (#2082)
  • Due to a bug the B button was not working properly (#2082)
3DS:

  • BGM does not play too fast any more. (#1275)
  • Fix RTP loading. (#2063)
  • Faster sound effect loading. (#2086)
 
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