I just saw his reply and checked tmp.0.dsp, tmp.1.dsp, and new.idsp using foobar2000+vgmstream, and all the files play fine. I'll try replacing the IDSP in the NUS3BANK directly with new.idsp and see what happens.No clue about this, I tweeted soneek since he knows revb better than me.
@gyroknight Do you mean the command works despite it throws an error? (since it apparently creates your new.idsp file)
Getting this too, now. Fixes applied and all. Any luck?I just saw his reply and checked tmp.0.dsp, tmp.1.dsp, and new.idsp using foobar2000+vgmstream, and all the files play fine. I'll try replacing the IDSP in the NUS3BANK directly with new.idsp and see what happens.
EDIT: Strangely enough, that worked, so it's not a problem with the music files themselves. Most likely, it's a bug in revb.exe or the command used considering the command that's failing.
For now I just check if the command using revb doesn't end with an error. Apparently in some cases it can end with an error while still making a valid (?) idsp file, so I'll have to make some checks on this... You can try using the previous revb. Or doing injections manually: have a look at this thread especially for the "nus3inject.py [NAME OF FILE].nus3bank [NAME OF FILE].idsp [ID]" part.Getting this too, now. Fixes applied and all. Any luck?
It means you've injected "incompatible" audio into your nus3bank and it's now "corrupt" (even though the editor has no problem with it), you have to restart your injections from scratch for that nus3bank. It's not clear what exactly is "incompatible" but for sfx/voice, be careful with the sample rate, try using the same sample rate or 44.1kHz, never replace mono audio sounds with stereo ones, try having your clips not longer than the ones they replace...The nus3banks I was able to apply in-game were completely silent, I'm assuming they never loaded.
Like I say, it's unclear what makes something incompatible... I can only tell you to use the old revb (to avoid the error, since I never heard of this error with the old one) (especially if you're not doing anything that involves loops), get your unmodified nus3bank, try changing tracks one by one as long as it works. Don't know how much it can matter, check the size of your modified nus3bank and compare it to the original, and report all sizes after you experiment (original size, size of modified version(s) that works, size of modified version(s) that does not work) (if you can, also take notes of sizes of idsp's: originals, ones that still work, ones that end up corrupting the nus3bank).Or not. Still the same issue. I only replaced one of Mewtwo's sounds and it's soundless, again; same length file, .wav format...mono. Good resample rate. Not sure. Trying other versions of the editor now.