A few days ago, i was watching a youtube video about a secret contained in Resident Evil 4. The person explains this as "Dynamic Difficulty" described as auto ajusting the game difficulty based on player skill. For example, games like Mortal kombat had usually reduced difficulty when losing multiple times than increase when winning consecutive times. I notice how the game is easier to win after losing over 100 fights against shao khan on master difficulty, which i didn't wanna have to do, but i did for achievement purposes. The way it works in Resident evil 4 is based on how well player does, it will alter difficulty on the fly. If you lose a lot and don't do so well, there is less enemies to deal with, they won't notice you so easily and may even react to you at slower pace. There is also more ammunition to find making it easier. If you don't take damage or lose so much, the game is ajusted to be harder. Enemies are more agressive, there is more of them and even more diffficult variety, less bullet ammo to find and more difficult. I only played resident evil 4 out of curiosity of why people hold it to regards the best one of the whole series. I failed to see why, besides the fact that it has better controls compared to first ones like on PSX, i just don't get it. I never felt like wanting to play it again, but this had me thinking about trying it once more. While i still prefer resident evil 5, or 6 over 4, i am by no means the hardcore fan people would think just cause i tried a few of the games. Here is the video if anyone was curious about it. After some thought, I think this was a very sneaky but smart idea in my opinion. There is some who may disagree but i think having a ajusting difficulty automatic is clever. The idea of having the game acknowledge that perhaps "This must be too hard, i think he may be stuck, let me ajust that for you, maybe he did good enough now, back to harder mode" Is a sense of having a satisfying playthrough without compromising fustration, and gratification of sucessfulness. Of course is also good if it was a option to have and not part of the game itself, if one feels confident enough not to need such a thing annd just want it hard all the time, it should be selectable. While games like Super smash bros and kid icarus uprising is kinda like this and perhaps forced on the user to some degree, it works different, as you are placing a bet on how well you will do, and receiving larger payout of rewards if sucessful, while losing some if failed. The resident evil 4 thing is more of making the game playable to newcomers and maintain the satisfaction without their knowledge. Ninja gaiden sigma also has the option if you lose 3 or more times on first chapter you can use "Ninja Dog" Difficulty where the game is easier, reducing damage taken, and increase damage given, reduced prices at muramasa store, and ayane giving you more advice and tips along with free rare items. So i guess now perhaps share your thoughts about this topic, you like the idea of "Dynamic difficulty" Having ajusted game play with your games, should it be least optional? Or just natrually part of the game without user knowledge? What are some games you know behave in such ways compareable to this?