DSTWO Wario Ware D.I.Y.

Discussion in 'Supercard' started by felystar, Aug 2, 2013.

  1. felystar
    OP

    felystar GBAtemp Regular

    Member
    158
    25
    Jul 27, 2012
    Hello when I try to download a game from the Ninsoft shop it works good until I try to save the game in my list. It says "Saving..." and then it freezes. I have tried the option Clean and then Patched on the gameinfo in DSTWO menu but it does not work. Any suggestions?

    Thank you
     
  2. syfyTy

    syfyTy PhD in Thaumaturgy

    Member
    361
    72
    Apr 11, 2011
    United States
    Tazmily, USA
    I own the original but let me try it your way and I'll get back and let you know what I found..
     
  3. syfyTy

    syfyTy PhD in Thaumaturgy

    Member
    361
    72
    Apr 11, 2011
    United States
    Tazmily, USA
    I just tried it on 'clean' and it saved the game under the DIY shelf, I expected it to save under the Diamond software shelf but oh well.
    BTW, this game should have won awards IMO. This was a clear contender for Game of the year IMO. I studied visual basic in collage and it was just the same as how you make the games here... if you can do it on this game (that is, if you understand it) here, you can make real games with Visual Basic. There no real difference to speak of.
     
  4. Arras

    Arras GBAtemp Guru

    Member
    5,840
    2,659
    Sep 14, 2010
    Netherlands
    Apart from the serious limits. While the concept is nice, especially for people who like this sort of thing, it would have been even better with dragging/button support and more than 5 actions per object (IIRC, it's been ages since I played it).
     
  5. syfyTy

    syfyTy PhD in Thaumaturgy

    Member
    361
    72
    Apr 11, 2011
    United States
    Tazmily, USA
    Serious limits? The number of actions associated to a game was meant by design, I'm sure and I personally wouldn't count that as a limitation as much as a realistic, scope.. but everyone's entitled to their opinions Drag and drop would have bloated the game and decreased the general content by leaps and bounds. The coding needed for drag and drop in making games is far too much fora throw away game like DIY..


    Obviously N thought many would like this sort of thing but like hundreds of games that were released about the time, most suffered from not even being noticed with the market saturation of varying game types at the same time. released all simultaneously.