Hacking DSTwo only Awesome Emulators?

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jakeyjake

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Is it possible that people will come out with awesome emulators that work with the dstwo's special hardware, and work much better than, say, jenesisds or snemulds? I know the supercard team is working on a snes emulator, but I was wondering if there were any ongoing projects specifically for DSTwo.
 
Sure, the SDK has been released from Team SC.

Obviously, there have to be developers which will code them
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Time will tell.
 
Another question, has any information about when the snes emulator will come out? I've tried the official site, and they say it was supposed to be released, but hasn't.
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I want to know if it'll take care of that layering issue on snemulds. It pains me to play earthbound on it.
 
Nope, still nothing, but its release should be really near (this means before the end of the year!
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)
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Dunno, they haven't released a single pic of it nor technical/compatibility infos.

I'd love to play Earthbound on it, also
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I just never wanted to plug in my snes to get earthbound playing. I mean, I've tried to play it at least 3 different times. Each time, I'd plug it in, play a little bit, get off, unplug it so someone else can use other systems, then just get sick of all the wires. lol.
 
Hopefully the SNES Emulator from Team SC will be out soon.
Right now the author of DSx86 is porting and expanding his emulator to work on the SCDSTWO.
Currently it is titled DS2x86 and hopefully will support 386 and possibly 486 instructions.
I can't wait to see it in action
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.
 
jakeyjake said:
Is it possible that people will come out with awesome emulators that work with the dstwo's special hardware, and work much better than, say, jenesisds or snemulds? I know the supercard team is working on a snes emulator, but I was wondering if there were any ongoing projects specifically for DSTwo.

While it will take a while (he is still porting his ASM code over to MIPS), Patrick Aalto is already working on a version of DSx86 for the DSTwo which will eventually be able to run (slowly) Windows 95. It might be able to handle Arena (Elder Scrolls 1) and will definitely support Windows 3.1/3.11 in enhanced mode once 386 support is added.
 
nl255 said:
While it will take a while (he is still porting his ASM code over to MIPS), Patrick Aalto is already working on a version of DSx86 for the DSTwo which will eventually be able to run (slowly) Windows 95. It might be able to handle Arena (Elder Scrolls 1) and will definitely support Windows 3.1/3.11 in enhanced mode once 386 support is added.
(read the bold) That would be awesome to play that game with touch controls, especially because of the game's mouse-gesture type controls. BTW, isn't that a DOS game?
 
DSx86 is a DOS emulator and DS2x86 is a branch of the original emulator. This branch for the SCDSTWO allows him to include 386 architecture and possibly 486. Elder Scrolls 1 is a 486 game which had some intense requirements so it might be possible on DS2x86. There were many DOS games well into the Windows95 era. For a while many games still had MS-DOS versions with their Windows release, Fallout and Oddworld Abe's Oddysee come to mind. On the disc there is a separate install, at least I know for sure on Abe's Oddysee, for the MS-DOS version even though the windows version was primary.
 
naved.islam14 said:
I don't know but it's taking a while.
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Of course it will, he has to rewrite all the assembly parts of DSx86 as the DSTwo uses a MIPS CPU instead of ARM. It could easily take up to 6 months for the DSTwo version to be released and even then it would run the same as DSx86 only faster.
 
9th_Sage said:
nl255 said:
then it would run the same as DSx86 only faster.
Besides supporting 386 and possibly 486 emulation.

No, 386/486 emulation would come later. The initial DS2x86 release will most likely be just a port of the existing DSx86 without any new features.
 
nl255 said:
No, 386/486 emulation would come later. The initial DS2x86 release will most likely be just a port of the existing DSx86 without any new features.
It was said on the blog that he planned to support it (of course it'll probably come after 286 since it's based on his DSx86). I'm not sure why you're arguing with me mentioning it.
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9th_Sage said:
nl255 said:
No, 386/486 emulation would come later. The initial DS2x86 release will most likely be just a port of the existing DSx86 without any new features.
It was said on the blog that he planned to support it (of course it'll probably come after 286 since it's based on his DSx86). I'm not sure why you're arguing with me mentioning it.
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QUOTE said:
I am using mostly the same ideas that I have used in DSx86, but will include 386/486 opcodes from the start, and will switch from using the CPU flags directly to a Lazy Flags-type approach.
Just to back up your statement with a quote directly from his Blog. He plans to include 386/486 opcodes from the start with DS2x86. We'll see how compatible everything will turn out when he gives it a public release.
I'm guessing around a month or so to get a full core construction. (Note I said Guess.)

Right now he has done a couple386 opcodes(registers) already. QUOTE
I have skipped opcode 0x0F, as it contains a lot of different 386 opcodes, and also the 386-versions of the already coded opcodes are mostly missing. The Lazy Flags handling does not yet calculate correct Overflow flag for SUB/SBB opcodes, so that too still needs work. I have the 386-specific FS and GS segment registers already supported, and also the immediate 32-bit versions like ADD EAX,0x1234567 are already coded and tested. But since my first priority is to get Norton Sysinfo running, I can leave supporting most of the actual 386-opcodes for later.
 
phoenixclaws said:
Just to back up your statement with a quote directly from his Blog. He plans to include 386/486 opcodes from the start with DS2x86. We'll see how compatible everything will turn out when he gives it a public release.
I'm guessing around a month or so to get a full core construction. (Note I said Guess.)
Heh, yeah, it's not likely to be 100% perfect, but if dsx86 is an indication it ought to be pretty good.
 
DSx86 really is awesome so I'm looking forward to the DS2x86. Will the DS2x86 help improve performance of games that are already marked "playable" for the DSx86?

Certain games seem too slow to be worth playing on the DS (probably because they need a faster CPU than 286), so I'm hoping the DS2x86 will help in that department.
 
If the SNES emulator is as good as it's said to be, Super Metroid will be awesome!

I hate fiddling with layers and never getting everything on the screen at once.
 
_Chaz_ said:
If the SNES emulator is as good as it's said to be, Super Metroid will be awesome!

I hate fiddling with layers and never getting everything on the screen at once.
It's like our minds and names are the same!
 
Chaz. said:
_Chaz_ said:
If the SNES emulator is as good as it's said to be, Super Metroid will be awesome!

I hate fiddling with layers and never getting everything on the screen at once.
It's like our minds and names are the same!
My thoughts almost exactly.
 

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