ROM Hack DS sound files reverse engineered

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I've had some pretty decent success ripping these things to wav/mp3 with Winamp, but some games' music comes out distorted (Final Fantasy III specifically) or stuttery (Animal Crossing). Anybody have a better rip method for combining the .mid and .dls files?
Search for a shareware program called "Audio Compositor"
It's purpose is to render midi files with soundfonts in high quality. It seems to do a good job, but there are LOTS of settings you can play with.
 
this guide worked perfectly but all my .mids are sounding funny ? is there a reason for this ? like no static or anything but like the midi's sound is off cue
 
Once I started using Audio Compositor, I never had an issue again. Tracks are turning out sweet. I've even uploaded a few soundtracks to usenet.

I did notice that some things sounded different than on the DS, but I think it's simply the fact that it's running through a different set of speakers.

The bass drum in Phoenix Wright 2's set is pissing me off though...I can't get it to not be a distorted pop sound...
 
cant seem to find this software anywhere.. all the links are out of date and all the places that link bakc to the home page of the software are dead ?...
 
This probably merits its own thread but I just came across NDS sound extractor and played around for a few minutes (did not try any trouble sound files yet though (FF3 and Castlevania POR spring to mind, the wave and midi files were good though):
http://nintendon.s6.xrea.com/
(hit the second link down or ??????)

It pulls apart sound files and optionally converts them into windows format.

Usage from readme:
Usage : ndssndext.exe [options]
Options:
-x extract files only(no decoding)
-s show processing status
--help show this usage

It does not have any build capabilities though for anyone wanting it.
 
Awesome
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A lot easier than importing sound data in raw format in Audacity, etc and trying to make it sound right
tongue.gif
 
Awesome topic indeed. I found VGMTrans through this thread and it has a ton of potential. Hopefully the author keeps developing.
 
Rankio did you try the NDS sound extractor I linked a few posts above?, in my opinion it is better than the older methods.
 
Rankio did you try the NDS sound extractor I linked a few posts above?, in my opinion it is better than the older methods.

No I did not but after trying it now, it's a great tool as well. While VGMTrans will give you the MIDI file + WAV samples, the audio has no pops with what you linked. Thanks for that too.
 
I used nds sound extractor and extracted all of the trace memory sound files, but the mids don't sound right for some reason. Anyone else experience this with trace memory?
 
@jcgamer60 sorry now experience with Trace Memory, some of the older stuff that has been linked earlier may be better though.

@Flam9 this new app does it all.
 
FAST6191, that's what I thought but the things it extracted were:
-sseq files
-strm files
-swar files
None of which open in anything for me. :/
 
sseq are midi
swar are wave files
strm are "stream".

That is besides the point though, if you run it with the following command it should work (and generate some windows files):

ndssndext.exe x sound_data.sdat

obviously replace sound_data.sdat with the correct name (most roms use sound_data.sdat though).
 
Oh I see..
I did:
ndssndext.exe -x backupofmygamehere.nds
I'm going to try it your way...

It generated the sseq, swar and strm files under a different folder. With this tool you don't need to extract the sdat for it to work, just do
ndssndext.exe -x game.nds , replacing [game] of course

Back to my original question, what software do you use to play these files? Or do you use sseq2mid to convert the sseq files to midi?
 

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