Homebrew DS programmers needed! (RTS4DS)

  • Thread starter Thread starter LDAsh
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LDAsh

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Makers of "RTS4DS engine" / "Ulterior Warzone", an epic RTS for the NintendoDS, are looking for programmers to help finish the project. We are currently at a loose "99.9% complete" status, but due to real-life demands simply do not have the hands free to finish the few to-dos left on the list, ranging from ridiculously easy to extremely difficult.

Coders should be talented with C language and be comfortable working with incomplete source code, have the necessary free-time, able to work in a team and have all the necessary software and hardware to write, compile (using the devkitPro setup) and test. You will be provided with the source and adequate amount of content to playtest your builds. We cannot offer any payment for work done but, depending on the level of commitment and agreements made, can definitely make it worth while.

We will also require that you sign a legally binding Non-Disclosure Agreement and be of legal age to do so.
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UWvidsplash2.jpg

Thank you everyone for any interest in our project, but the time has come...
$
The RTS4DS Engine is in urgent need of extra programmers to help finish our RTS game (Ulterior Warzone) ASAP, and we are willing to pay for any help in dealing with the remaining tasks. Payments will be per-task accomplished and a negotiable sum relative to the difficulty and complexity of the task. We'll begin with something easy and work our way through to the more complex stuff, understanding that time is needed to grasp the logic of the source code, we can only offer 1 agreed sum for any 1 task accomplished and we can not offer anything like an hourly rate, so we think it's best to get results this way, to get something ridiculously easy out of the way quickly for a few dollars first, then work our way deeper for higher negotiable payments.

As stated in the first post, you need to be skilled in the "C programming language" and understanding of "devkitPro", have something like a Paypal account to receive payments, and be of real identity and legal age to commit to NDAs and other agreements. We have plenty of stuff to help you understand the game, including a full instruction manual and other design documents, dozens of screenshots and some videos. When work begins, you'll get the devkitPro setup, full source code and some basic stand-in content to run the build.

Anyone interested, please let us know in our forum here:-
http://z11.invisionfree.com/amplituds/index.php?showforum=1

Some info here:-
http://www.violationentertainment.com/g_uw.html

Thank you.
 
Demonbart said:
I think he means RTS as in Real Time Strategy.
lecture.gif
all this acronyms are eating my brains out
they are all the same

RTS= Real time Save
RTS= Real time Strategy

RTC= Real time Clock
RTC= Real time Cheat

cant people come up with new acronyms
 
I'm a programmer of legal age, and even tho I'm working on something else atm, I may want to look into that code and finish it. I know my way in lot's of programming language's, incluging C.
If interested, PM me. And I will eventually give some personal data to contact me.
 
The massive 'RTS4DS Engine' still needs help! Together we can get this finished very soon. There are many tasks available for programmers to earn some money from, so please let us know if you're interested:-
http://z11.invisionfree.com/amplituds/index.php?showforum=1

The game is playable and most of the key features are in place. Enough of the game exists to construct the singleplayer campaigns with, and most todos left concern polishing what is already there to make it as professional and enjoyable as possible.
 
Playtesters wanted!!!

"Ulterior Warzone", the epic real-time strategy game using the monster "RTS4DS Engine", is still in development, although we are getting very close to the few final todos on the list, thanks to the help of a very talented programmer. We predict a release in a few months from now and would like some hardcore gamers to help us playtest the game as we enter this final stretch of development. No requirements, apart from having a DS and ability to run the game on the hardware (emulation can't handle it) and playtesters really should have an understanding of other real-time strategy games, as well as being able to articulate themselves sufficiently enough to communicate directly with the development team. Playtesters will also get some documentation such as the instruction manual and feature-list, to better understand how the game should be played and what to expect.

If you're interested in being a playtester, please contact us in the forum:-
http://z11.invisionfree.com/amplituds/inde...p?showtopic=534

Thanks!!!
 
kiafazool said:
Demonbart said:
I think he means RTS as in Real Time Strategy.
lecture.gif
all this acronyms are eating my brains out
they are all the same

RTS= Real time Save
RTS= Real time Strategy

RTC= Real time Clock
RTC= Real time Cheat

cant people come up with new acronyms
Please... come up with new acronyms for the above.
 

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