Hacking ROM Hack [Help] Translating Yo-kai Sangokushi into Korean – What should I do after extracting RomFS?

spidychoi

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Hi everyone.

I want to translate Yo-kai Sangokushi into Korean, but I'm completely new to game translation.

I've looked through various tutorials and posts, but I couldn't find anything that clearly explained what to do for this game.

So far, I managed to extract the RomFS from the CIA and I found a bunch of files, but now I'm stuck and don't really know what I should do next.

This is my first time doing a game translation, so any advice, tutorials, tools, or guidance on where to start would be greatly appreciated.

Here is what I have so far:

> ls work

Directory: C:\Users\username\Desktop\요괴삼국지 한글 패치\work

Mode LastWriteTime Length Name
---- ------------- ------ ----
d---- 2026-08-27 오후 5:58 romfs
-a--- 2026-08-27 오후 5:58 482509312 LINKDATA_A_test.BIN
-a--- 2026-08-27 오후 5:57 856625152 romfs.bin

> ls .\work\romfs\

Directory: C:\Users\username\Desktop\요괴삼국지 한글 패치\work\romfs

Mode LastWriteTime Length Name
---- ------------- ------ ----
d---- 2026-08-27 오후 5:58 BGM
d---- 2026-08-27 오후 5:58 Data
d---- 2026-08-27 오후 5:58 MOVIE

> ls .\work\romfs\BGM

Directory: C:\Users\username\Desktop\요괴삼국지 한글 패치\work\romfs\BGM

Mode LastWriteTime Length Name
---- ------------- ------ ----
-a--- 2026-08-27 오후 5:58 130462204 BGMLink.g1l
-a--- 2026-08-27 오후 5:58 10042176 ProjectYK_sound.bcsar
-a--- 2026-08-27 오후 5:58 142163528 voice.g1l

> ls .\work\romfs\Data

Directory: C:\Users\username\Desktop\요괴삼국지 한글 패치\work\romfs\Data

Mode LastWriteTime Length Name
---- ------------- ------ ----
-a--- 2026-08-27 오후 5:58 482509312 LINKDATA_A.BIN

> ls .\work\romfs\MOVIE

Directory: C:\Users\username\Desktop\요괴삼국지 한글 패치\work\romfs\MOVIE

Mode LastWriteTime Length Name
---- ------------- ------ ----
-a--- 2026-08-27 오후 5:58 57808750 ED.moflex
-a--- 2026-08-27 오후 5:58 254215 LOGO_LEVEL5.moflex
-a--- 2026-08-27 오후 5:58 26680346 OP.moflex

What should I do next to find and extract the game's text files?

Also, does anyone know what tools are normally used to extract/rebuild LINKDATA_A.BIN for this game?

Any help would be appreciated!
 
You wrote in your other post:
I found a tool on GitHub (since English and Korean patching processes are basically identical, right?), but sadly, it’s built on Python 2.7.
Why don't you provide a link to whatever tool you were looking at?

It is going to be very difficult to make any kind of patch if you have to make the tools from scratch.
 

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