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Just make a new thread, mods can't move individual posts and turn them into threads, it's not how XenForo works.Hi I'm going to get a flash card and I was wondering if the r4i Gold supports ds homebrew, and Romhacks? I'm mean like does run in a good enough Quality.
Sorry wrong section. (MODZ PLEASE MOVE)
Thank you.Just make a new thread, mods can't move individual posts and turn them into threads, it's not how XenForo works.
As for your question, the R4i does support homebrew and ROM hacks, I don't see why it wouldn't as they're normal *.NDS and *.SRL files like commercially released games are.
right now is pretty much needing to remap Read/write functions to SD from Slot-1 (which alot here have guessed that flash cards somewhat do the same w/ some Slot-1 Emulation at the hardware level going on. )Thank you.
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Hi I was wondering what was stoping us from loading ds roms
from the Sd-card, I wanted to know like if there are limitations, and if there are, what are?
You don't have to speak in laymans terms ill try to understand.
(this is not one of those that tell devs to hurry up, and what not.)
How does 3desmume do this?right now is pretty much needing to remap Read/write functions to SD from Slot-1 (which alot here have guessed that flash cards somewhat do the same w/ some Slot-1 Emulation at the hardware level going on. )
it's way over my head, so i havent teh foggiest Idea and its diffrent for Emulators than it is on the native hardware, (i gues its pretty much Emulate Slot -1, Feed data from Virtual Card from Rom image or the sorts. )How does 3desmume do this?
It doens't. 3desmume pretends to be a DS(NTR) while not using the actual DS(NTR) hardware. It uses the 3DS(CTR) hardware to emulate a DS(NTR). Wich is also why it is slower.How does 3desmume do this?
It uses the 3ds to emulate a nds yes.So it uses the 3ds to emulate itself?
Luma isnt auto patched the latest nightly only implements the "Patches" as it were for this to work from the Dev branch, so yes you still need a patched TWLBg.cxiSo using the dsi Homebrew launcher can it play homebrew games, and if so
do I need to patch Twl_firm with azeards, if I have luma's auto-patched?
Ok thank youLuma isnt auto patched the latest nightly only implements the "Patches" as it were for this to work from the Dev branch, so yes you still need a patched TWLBg.cxi
Just for clarity, do you mean that DSi-enhanced games run as they would on a DS, or that they run in DSi mode (with working DSi-enhanced features)?And works (so far) perfectly with normal DS games as well as DSI enhanced games.
They run in DS mode (NTR_FIRM). What we've done is gotten DSi mode hardware enabled in NTR mode, as just running DS games from DSi mode (TWL_FIRM) would just break the games.Just for clarity, do you mean that DSi-enhanced games run as they would on a DS, or that they run in DSi mode (with working DSi-enhanced features)?
Holy shit you're so rightI can see that in a year from now, Gateway will announce their "exclusive" new feature: run ds backups without the blue card, saying "fuck you" to the developers which made the feature a year before, and to those who bought the gw blue card.
Probably, you'd have to fool Download Play and the DS to run unsigned code for the DS to read the cart, send the dump info to the 3DS and then have the 3DS write it to the SD. It would be very convoluted and very impractical.Not to detract from the hype of SD slot ROM loading, but I've had a silly nagging question for a while.
I know that there is homebrew for the DS that can dump GBA ROMs and extract GBA saves from Slot 2.
I know that neither the DSi nor the 3DS have a Slot 2.
What I don't know is: Is it possible with our knowledge (and if so, does the tool exist now) to use Download Play to connect a DSi or 3DS to an original DS, and use it's Slot 2 to dump ROMs and saves to the SD Card? Because I have an interesting bootleg GBA cart kicking around somewhere, and while it's probably already dumped, I don't know for certain. I also only have an EZ Flash IV GBA flashcart, and making tools for the GBA or GCN to dump GBA ROMs would be impractical for obvious reasons.
Heh. Yeah, it'd probably be easier to connect to a Wii that is connected to a GBA. Assuming that the GBA's own download play has no signing security.Probably, you'd have to fool Download Play and the DS to run unsigned code for the DS to read the cart, send the dump info to the 3DS and then have the 3DS write it to the SD. It would be very convoluted and very impractical.