DS #DSi 0101: Mario vs. Donkey Kong Mini-Land Mayhem! (USA)

Infinite Zero

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cool. Downloading now, hope my bro would like it
yaynds.gif
 

ShadowSoldier

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MarcusRaven said:
I'm starting to think the DSI0096 release is a bad dump. I need to find the 5235 one I guess and try it all over again. Gotta change the oil in my wife's car first, so this may be a while before I can get to it.

...it's not. The archive I downloaded was the DSi 0096, and works perfectly.
 

basher11

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didnt expect this to be out.
hopefully this will change my mind about this game since i played the GBA version
 

Presto99

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ShadowSoldier said:
MarcusRaven said:
I'm starting to think the DSI0096 release is a bad dump. I need to find the 5235 one I guess and try it all over again. Gotta change the oil in my wife's car first, so this may be a while before I can get to it.

...it's not. The archive I downloaded was the DSi 0096, and works perfectly.

I second that! I got the same one and it works perfect. And yes, it's sort of a Lemmings-style game. I love lemmings also! (I used to call them the Lemmons when my aunt played the game.)
 

void03

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Infinite Zero said:
There's something wrong with the mini Mario sprites
frown.gif
They mess up and pixelated, I'm using a DS Lite with this and my bro's R4 on 1.16 Wood. Is it because of the rom or anything else?

Majority of the people who are experiencing problems is with the sprite pixelation.
We're assuming it is some sort of AP.
But as far as i know, through using wood r4 1.16, it plays ok despite the pixelation. Currently on the 2nd world/stage.

See if wood 1.17 will fix it when it comes out sooon.
 

darkspirit456

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lol so far played and uploaded my level online and no AP to be found xD and on stage 3-1, I used Acekard 2i w/ AKAIO 1.8.1 AAP (Off) Everything is fine so far
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This game is fun, I'm going to make more hard levels :]

Download my level
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it always with 2 numbers for a letter in front of the name ^.^ (13east)
 

Rascal

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Not sure if this explains any problems that people are having, but I just dumped the retail cart with WoodDumper and I can tell you that the Hadouken release isn't a clean dump. After doing binary comparisons, it looks like Hadouken put in a crack. The clean dump shows reads below 0x8000, typical AP. The Hadouken release doesn't. I'm not sure what affect this would have on some cards.

I've tested the clean dump on two cards. It works on AKAIO with AAP (not without it) and works on DSTwo either patched or clean. I can't speak for other cards.

Disclaimer: This post is meant to be informative. GBATemp does not want public posts requesting ROMs nor do I want any PMs.
 

RoMee

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Rascal said:
Not sure if this explains any problems that people are having, but I just dumped the retail cart with WoodDumper and I can tell you that the Hadouken release isn't a clean dump. After doing binary comparisons, it looks like Hadouken put in a crack. The clean dump shows reads below 0x8000, typical AP. The Hadouken release doesn't. I'm not sure what affect this would have on some cards.

I've tested the clean dump on two cards. It works on AKAIO with AAP (not without it) and works on DSTwo either patched or clean. I can't speak for other cards.

Disclaimer: This post is meant to be informative. GBATemp does not want public posts requesting ROMs nor do I want any PMs.

that's what I thought too..thanks for testing it
 

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