Homebrew DS App Studio (DS Entry -- PC Software)

  • Thread starter Thread starter RoyalCardMan
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RoyalCardMan said:
You mean the NDS file? If the emulator could not find it, go to C:\DSAppStudio\Temp and a file called what Temp.nds will be there. You could even use any emulator to run the NDS(Of course, Nintendo DS emulators).

Ok I have it now
smile.gif
Thank you^^
 
I am glad I helped!
Of course, if your using the early version of this software, there is an update coming out today or tomorrow(I fixed the bug you had). In the update, I also added more functions into the DSAL language, such as arrays, and changed some functions(such as start2D and start3D).

I will also soon be adding model texturing.
 
RoyalCardMan said:
I am glad I helped!
Of course, if your using the early version of this software, there is an update coming out today or tomorrow(I fixed the bug you had). In the update, I also added more functions into the DSAL language, such as arrays, and changed some functions(such as start2D and start3D).

I will also soon be adding model texturing.

WOW very nice! I'll wait
smile.gif
 
Model texturing will either be coming in beta 0.5 or 0.5.5. Depends on how long it takes to add model texturing.

Here is some information though so far on model texturing.

When loading a model, there will be another argument. Here is what it will look like:

Code:
ogldrawmodel("model",rotx,roty,"texture");

One thing I may add to the function is being able to declare tiling for textures, meaning instead of the texture wrapping around the whole model, have tiles of the textures wrapping the model.

So, it all depends at this point, but there will be model texturing.
smile.gif
 
Is this still being worked on? How powerful is the 3d? Is is good enough to make, for example, a racing game...?
 

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