xmastermiix said:it keeps freezing with ttds I don't think i did the patch right can someone explain how to do it the message i read from that link was confusing i didnt understand it thanks
It doesnt work
xmastermiix said:it keeps freezing with ttds I don't think i did the patch right can someone explain how to do it the message i read from that link was confusing i didnt understand it thanks
triassic911 said:Trying it on r4 with ysmenu. Let you know how it goes.
Yeah, just froze on me right after putting my name and about to be shrunk....108 said:triassic911 said:Trying it on r4 with ysmenu. Let you know how it goes.
I'm using YSMenu (1.17a07) on an R4, and it froze randomly after a battle. The battle ended, the screen went black, and that was it. Was maybe the third or fourth battle I fought in the grass right outside of the beginning town.
triassic911 said:Yeah, just froze on me right after putting my name and about to be shrunk....108 said:triassic911 said:Trying it on r4 with ysmenu. Let you know how it goes.
I'm using YSMenu (1.17a07) on an R4, and it froze randomly after a battle. The battle ended, the screen went black, and that was it. Was maybe the third or fourth battle I fought in the grass right outside of the beginning town.
Is there a patch anywhere???
I was thinking the same thing. Maybe the crashes are due to a check for the ir port. Who knows?Zurren said:For NO$GBA users: you can play the game if you encrypt the ROM with eNDryptS and change the Reset/Startup Entrypoint to GBA Logo. Doing so will get you past the crash right after the talk with Prof. Oak and you'll be able to continue the game, but... after something a bit past 30 minutes of game (in my case, the first trainer battle after the rival battle), the ROM may crash (with a nice popup saying it has crashed). Since NO$GBA is an awesome emulator that doesn't write your save file until you close it (and doesn't write it at all if it crashes), you'll probably lose many save files this way.
So yeah... I'll wait until I get my DS () and my own copy of SS before playing this game. If I've waited 10 years for a remake, I can surely wait a few more months until I can finally play it in all of its glory.
By the way, uh. Did you guys manage to get a patch to make the Japanese version work perfectly on all flashcarts and emulators? I'm just curious.
If not, then... who knows, maybe the game's cartridge does something like an infrared check (since that's how it connects to the Pokéwalker after all) every now and then, and if it notices the IR isn't working, it crashes the ROM on the next screen change?
I played a little bit and it was working fine.girugamarc said:Is everything working fine with AKAIO 1.6 users?
Well, I said the same thing about encrypted roms and GBA BIOS some hours ago in this topic, and as far as I've seen it NEVER crashes. If the rom crashes is because no$gba is an incomplete emulator, not because this specific rom. I've been playing for hours with no problems. So most of the people won't have to worry about that problem, because it's just something some people sees and some other people doesn't. Most of the problems are caused for older versions of no$gba, problems in the computer or things like that, specially if the PC doesn't have enough requirements to run the game at 100%. If the game is too slow or you change the speed settings in the options, then it will have lots of errors like that one.Zurren said:For NO$GBA users: you can play the game if you encrypt the ROM with eNDryptS and change the Reset/Startup Entrypoint to GBA Logo. Doing so will get you past the crash right after the talk with Prof. Oak and you'll be able to continue the game, but... after something a bit past 30 minutes of game (in my case, the first trainer battle after the rival battle), the ROM may crash (with a nice popup saying it has crashed). Since NO$GBA is an awesome emulator that doesn't write your save file until you close it (and doesn't write it at all if it crashes), you'll probably lose many save files this way.
So yeah... I'll wait until I get my DS () and my own copy of SS before playing this game. If I've waited 10 years for a remake, I can surely wait a few more months until I can finally play it in all of its glory.
By the way, uh. Did you guys manage to get a patch to make the Japanese version work perfectly on all flashcarts and emulators? I'm just curious.
If not, then... who knows, maybe the game's cartridge does something like an infrared check (since that's how it connects to the Pokéwalker after all) every now and then, and if it notices the IR isn't working, it crashes the ROM on the next screen change?
Robedom said:Just got a freeze, every game animation still moves, music still plays, just character won't move. Cyclo 1.57