DS #4271: A Witch's Tale (USA)

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Have not gotten to battle yet and is at the mouth hotel. Seem ok so far. I hear people complaining about the save thing.... rts
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, but seriously without it it very long start o_o and the stylus thing , i'm use to it from zelda
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.
 
I Don't like long battles Dood!
sorry, Dood!
i gonna pass on this one Dood!
and i really mean it Dood!
still the art looks nice but i am just not into this kind of battle system, Dood!
 
Tried it. Too bad, this could've been so much more... The dialogues take centuries to read, and they're unskippable. Reminds me of Magical Starsign... *shudders* Also, the battles are just too long, you're already bored after the second one.
 
Probably wouldn't be half as bad if the controls were not entirely stylus based, what's the chances of a code being released to allow the use of the d-pad/abyx?
 
Overlord Nadrian said:
Tried it. Too bad, this could've been so much more... The dialogues take centuries to read, and they're unskippable. Reminds me of Magical Starsign... *shudders* Also, the battles are just too long, you're already bored after the second one.
U need to know the story behind it or/ and to make it more sense , why skip dialogues?
( do not like to read?)
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Battles not that bad not the best but not bad.

Maybe this game could have been better.

When u get where u save the long intro is not a problem anymore.

Nice graphics and story.

Game is ok to me.
 
After 15mins of game play, I wanted to strangle the main character.

The battle are rather boring and repetitive, has anyone found out if elemental weaknesses apply in this game? given that she has a huge arsenal of elemental magic most of the spells I've used seemed to do roughly the same amount of damage to the mob.
 
Anakir said:
I'm loving the boxart. It's got a twist of Van Gogh's Starry Night on it.
I thought you were crazy, until I zoomed in on the cover. You're actually RIGHT! It's exceptionally good artwork.

I WANT THIS ON MY WALL! (obviously without NINTENDO DS BAR and ESBR ratings)
 
berlinka said:
Anakir said:
I'm loving the boxart. It's got a twist of Van Gogh's Starry Night on it.
I thought you were crazy, until I zoomed in on the cover. You're actually RIGHT! It's exceptionally good artwork.

I WANT THIS ON MY WALL! (obviously without NINTENDO DS BAR and ESBR ratings)

Here:

witchtalebox11.jpg
 
Not bad for Hit Maker's first DS title, though it falls a bit short. Not surprised NISA brought it over since NIS published it in JP

It seems they didn't learn from Blade Dancer and Dragoneer's Aria. What a shame.
 
First impressions are that it's typical Nippon Ichi. Which is to say typical semi-evil / selfish main character and setting that they've been milking for a while now. It was interesting with the first Disgaea. It's just gotten old now.

Doesn't help that the stylus controls are obviously shoehorned in.
 
Bladexdsl said:
doesn't help that this is a girls rpg too IMO

Just because there's a girl protagonist doesn't make it a girl's RPG.

Although it is a little too cutesy "Look at me I'm a rebellious teenager!" for me. Not to mention the battle system is incredibly slow, boring, and overall terrible. I deleted this off my card already.
 

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