DS #4106: C.O.R.E. (USA)

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Guild McCommunist said:
The DS isn't as advanced as the PSP, of course, but these graphics ain't special at all. It's rudementary 3-D.

Also, am I the only one who noticed your bullets are essentially red pixels or am I just seeing things wrong?
While you also completely ignore the amazing (in my opinion) lighting effects on the viewmodels and the world itself, those "red pixels" are lasers. Everything is a pixel on a screen, duh. The decal system has blown me away (I SHOT ON A WALL AND I CAN SEE WHERE OMFG). This game is GOOD.
 
AHAHAHAHAHA, spelling fail, they spell it METEOR LABO"L"ATORIES instead of "METEOR LABO"R"ATORIES"
laugh.gif
at every texture with the "C.O.R.E Logo" atleast it's the same symbol as the game icon.

English isn't my first language, but it should really be LABORATORIES and not LABOLATORIES, or maybe since the game takes place in the future, the letter in the word may have change from R to L !!?
rolleyes.gif
 
shinkukage09 said:
Guild McCommunist said:
cracker said:
Man... To all the haters: Try to program something yourself. If it turns out anything as good as this then you will have prevailed. Programming games isn't as easy as you may think so you should give them some slack.

On a sidenote:
The DS isn't as advanced as some may have believed it is so it isn't capable of displaying images like next-gen consoles. If you had hoped for this then your next best bet is the PSP...

Y'know, I guess we should give some slack to the Imagine game creators then. I mean, it's so hard to program the game so don't keep ripping on them. It's a bad excuse to say "give them slack because they made a game". There's tons of terrible games that the average man or even a decent programmer can't make and we don't give them slack. Why are we pulling out the sympathy card now?

The DS isn't as advanced as the PSP, of course, but these graphics ain't special at all. It's rudementary 3-D.

Also, am I the only one who noticed your bullets are essentially red pixels or am I just seeing things wrong?

I second this. Do you not recall that they are PAID to make games? These aren't flashgames that can get away with not having good graphics, or good gameplay. These are real, paid-for games. This game(CORE) is an unpolished, poorly made game. And yeah, bullets ARE little more then red pixels.

Did you pay for it?
 
Fakie! said:
shinkukage09 said:
Guild McCommunist said:
cracker said:
Man... To all the haters: Try to program something yourself. If it turns out anything as good as this then you will have prevailed. Programming games isn't as easy as you may think so you should give them some slack.

On a sidenote:
The DS isn't as advanced as some may have believed it is so it isn't capable of displaying images like next-gen consoles. If you had hoped for this then your next best bet is the PSP...

Y'know, I guess we should give some slack to the Imagine game creators then. I mean, it's so hard to program the game so don't keep ripping on them. It's a bad excuse to say "give them slack because they made a game". There's tons of terrible games that the average man or even a decent programmer can't make and we don't give them slack. Why are we pulling out the sympathy card now?

The DS isn't as advanced as the PSP, of course, but these graphics ain't special at all. It's rudementary 3-D.

Also, am I the only one who noticed your bullets are essentially red pixels or am I just seeing things wrong?

I second this. Do you not recall that they are PAID to make games? These aren't flashgames that can get away with not having good graphics, or good gameplay. These are real, paid-for games. This game(CORE) is an unpolished, poorly made game. And yeah, bullets ARE little more then red pixels.

Did you pay for it?

No, but many, many, many other people did. They did a poor job on a game that could've been really good.
 
teonintyfive said:
Guild McCommunist said:
The DS isn't as advanced as the PSP, of course, but these graphics ain't special at all. It's rudementary 3-D.

Also, am I the only one who noticed your bullets are essentially red pixels or am I just seeing things wrong?
While you also completely ignore the amazing (in my opinion) lighting effects on the viewmodels and the world itself, those "red pixels" are lasers. Everything is a pixel on a screen, duh. The decal system has blown me away (I SHOT ON A WALL AND I CAN SEE WHERE OMFG). This game is GOOD.

What's the difference between "lasers" and "poor graphics and lack of polish that makes crappy bullet animations"? Last time I checked 99% of lasers don't look like terrible looking small boxes that fly across the screen.

If you're being "blown away" by being able to see your bullet holes in the wall, then you've got issues. I would definately trade off seeing holes in the wall for good gameplay. The developers, on the other hand, beg to differ.

You're obviously wearing "fun game goggles" (look in previous posts). You think "GAME WITH SHOOTING" and immediately start having a fuckgasm and saying everything else is phenominal and it's the best game since Super Mario Bros. You can't deny this game isn't pushing the boundaries on anything. It's not even against the walls attempting to push the boundaries. It's just there, and crappy.
 
I've spent a few more hours with this now and I'm beginning to think that there are some things that the developers have put time into.
The environments, enemies and weapons really start to vary, there's secret areas to find, I also like the way the story unfolds by using the computers and pads that you find lying around and being able to use computers to look at cams to check out areas that you'll visit.
We can all gather the drawbacks to this game by reading previous posts, especially how hard it is not be to be hit when attacking something, but I do think some posts have been a little harsh. It's no MPH but I don't think it's that far behind CoD or Moon.
 
teonintyfive said:
Guild McCommunist said:
The DS isn't as advanced as the PSP, of course, but these graphics ain't special at all. It's rudementary 3-D.

Also, am I the only one who noticed your bullets are essentially red pixels or am I just seeing things wrong?
While you also completely ignore the amazing (in my opinion) lighting effects on the viewmodels and the world itself, those "red pixels" are lasers. Everything is a pixel on a screen, duh. The decal system has blown me away (I SHOT ON A WALL AND I CAN SEE WHERE OMFG). This game is GOOD.
Umm, in right about every shooter nowadays you see that, but it disappears after a few seconds which is lame IMO.
 
MG4M3R said:
Played it and my conclusion is: it sucks!

QUOTE said:
People who are saying its bad clearly played it for 5 minutes and either sucked at it or thought it was too hard.

C.O.R.E. is just like Quake, but with shity framerate, bad story, bad graphics for a DS game and other few issues...


If you want a real FPS for DS try CoD5, Dementiun or Metroid Prime Hunters.


And after I played those games to death, can I finally give this one a try ? Sure better games are out on the system, but if you like shooters, and you already played the others, there's not much competition out there right now, so I might as well play CORE and try to be happy with it
smile.gif
 
It might have been kinda dull, slow in the beginning along with not being able to evade the enemies' fire most of the time but they really did a good job with the ending part, goes far from the Quake look, gives you new weps, has enemies with visible and dodgeable projectiles and is well paced. Luvly. Also from the ending it seems that if there is going to be a sequel it prolly should be an RTS
biggrin.gif


Don't hate this game right away, it gets better eventually. Pity you can't play the MP mode with bots though, as it will take me a while before I'll be able to test it out.
 
MagNetCZ said:
It might have been kinda dull, slow in the beginning along with not being able to evade the enemies' fire most of the time but they really did a good job with the ending part, goes far from the Quake look, gives you new weps, has enemies with visible and dodgeable projectiles and is well paced. Luvly. Also from the ending it seems that if there is going to be a sequel it prolly should be an RTS
biggrin.gif


Don't hate this game right away, it gets better eventually. Pity you can't play the MP mode with bots though, as it will take me a while before I'll be able to test it out.

A sequel? Nice joke. I'm surprised this game actually got released after all the delays.

Anyway, it should be able to pick people up from the beginning. If it doesn't, then it's already lost half the battle.

There's no DS games with multiplayer bots, as far as I know. If I'm wrong, tell me.
 
Guild McCommunist said:
MagNetCZ said:
It might have been kinda dull, slow in the beginning along with not being able to evade the enemies' fire most of the time but they really did a good job with the ending part, goes far from the Quake look, gives you new weps, has enemies with visible and dodgeable projectiles and is well paced. Luvly. Also from the ending it seems that if there is going to be a sequel it prolly should be an RTS
biggrin.gif


Don't hate this game right away, it gets better eventually. Pity you can't play the MP mode with bots though, as it will take me a while before I'll be able to test it out.

A sequel? Nice joke. I'm surprised this game actually got released after all the delays.

Anyway, it should be able to pick people up from the beginning. If it doesn't, then it's already lost half the battle.

There's no DS games with multiplayer bots, as far as I know. If I'm wrong, tell me.
Metroid Prime Hunters has an option for bots. Go to the multicard option and set up, you can add up to 3 bots (in any mode, free-for-all or team)
 
ProtoKun7 said:
Guild McCommunist said:
MagNetCZ said:
It might have been kinda dull, slow in the beginning along with not being able to evade the enemies' fire most of the time but they really did a good job with the ending part, goes far from the Quake look, gives you new weps, has enemies with visible and dodgeable projectiles and is well paced. Luvly. Also from the ending it seems that if there is going to be a sequel it prolly should be an RTS
biggrin.gif


Don't hate this game right away, it gets better eventually. Pity you can't play the MP mode with bots though, as it will take me a while before I'll be able to test it out.

A sequel? Nice joke. I'm surprised this game actually got released after all the delays.

Anyway, it should be able to pick people up from the beginning. If it doesn't, then it's already lost half the battle.

There's no DS games with multiplayer bots, as far as I know. If I'm wrong, tell me.
Metroid Prime Hunters has an option for bots. Go to the multicard option and set up, you can add up to 3 bots (in any mode, free-for-all or team)
Indeed, and they're quite not bad either.
 
Guild McCommunist said:
MagNetCZ said:
It might have been kinda dull, slow in the beginning along with not being able to evade the enemies' fire most of the time but they really did a good job with the ending part, goes far from the Quake look, gives you new weps, has enemies with visible and dodgeable projectiles and is well paced. Luvly. Also from the ending it seems that if there is going to be a sequel it prolly should be an RTS
biggrin.gif


Don't hate this game right away, it gets better eventually. Pity you can't play the MP mode with bots though, as it will take me a while before I'll be able to test it out.

A sequel?
Didn't you know? The sequel will be called Duke Nukem Forever.
 
Overlord Nadrian said:
Guild McCommunist said:
MagNetCZ said:
It might have been kinda dull, slow in the beginning along with not being able to evade the enemies' fire most of the time but they really did a good job with the ending part, goes far from the Quake look, gives you new weps, has enemies with visible and dodgeable projectiles and is well paced. Luvly. Also from the ending it seems that if there is going to be a sequel it prolly should be an RTS
biggrin.gif


Don't hate this game right away, it gets better eventually. Pity you can't play the MP mode with bots though, as it will take me a while before I'll be able to test it out.

A sequel?
Didn't you know? The sequel will be called Duke Nukem Forever.
Not only do the initials mean "Did Not Finish", but they really knew what they were doing calling it "Forever"...
 

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