Chanser said:
Odd the RAR file got multiple folders containing the rom.
That type of stuff depends on where you got it (No!, don't tell us!)
Kinda funny, the NFO says it's 32Mbit, but it's actually 256Mbit. Someone doesn't know the difference between megabits and megabytes apparently.
Heh, I spent an hour just re-rolling the character stats until I was satisfied with the rolls I got. I remember way back in the C64 days I would do that too. Used to drive my friend nuts because he just wanted to get into the game already.
Be careful when leveling up, it's easy to add levels to the wrong character/class. I accidentally gave my priest a level of mage, so he became a mage/priest.....DOH! Luckily, I just went back to the save. I figure the multi-class character building should come after I level up their default class a few times first, or I discover a need during the game to multi-class someone.
I haven't really played too far past the tutorial at this point, but this seems like the kind of old-school RPG I might be able to get into. I don't know why, but pretty much ALL the previous RPG's on the DS have failed to hold my interest. But as I've said many times around the forums, I burnt myself out on RPG's 20+ years ago on the old C64. Maybe this one will change that.
I even used the same old names I always gave characters in my RPG's back then;
Basher or Slasher for the warrior.
Pilf for the thief.
Healer for the priest.
Wiz for the mage.
Extremely unoriginal, I know, but I always did that back then because many times the only info you had on the character was his name during battles and the poor graphics of the old C64 didn't make the characters look all that different, so having a descriptive name just made things easier. Seems like it could be helpful in this game too.....at least for me.