DS #3588: Rhythm Heaven (USA)

FlameTakuya

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^ It's Scratch-o. The game says so on the ranking screen.
biggrin.gif


And oh my good golly gosh I really do not like all the new voices.

I mean, they even changed the Chinese manju eating one to being voiced by some Australian sounding guy. "One-gao One-gao One-gao One-gao three-gao-gao-GAO!"

And the girl who sung the Idol song sounds like she hasn't slept in days and has no energy...

...Though at least they kept some of my fav voices like the Uraomote and DJ school.

...My high pitched 'punch-kick!' has now become lower. D:


Oh well, there's always undub.
 

toh_yxes

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this has got to be the funniest game and the most exciting game I have played this week. Keeps me coming back for more, at least, because I am a singer so Im awesome at rhythm. Wish it had some form of multiplayer tho.
 

dib

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This is what all the fuss is about?

This game is terrible. The distinguishing parts of games like Guitar Hero and Elite Beat Agents that makes them _fun_ is a preference of enjoyment in performing a task over the mere mechanical reflexes that this game expects. On top of which, they don't require perfection down to the milisecond, and certainly not while doing something as inaccurate as this game's preference for a 'flicking' motion. I could sit here and flick one hundred times with ostensibly the same angle+force, and I expect this game would detect maybe over half of them.

And the best part is the fact that they hold you to a single level until you manage to complete it, which adds redundancy+tedium to the equation.

Wouldn't mind seeing this flop and fail to turn a profit. Maybe that'll make them come up with something good next time.
 

dweller

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dib said:
This is what all the fuss is about?

This game is terrible. The distinguishing parts of games like Guitar Hero and Elite Beat Agents that makes them _fun_ is a preference of enjoyment in performing a task over the mere mechanical reflexes that this game expects. On top of which, they don't require perfection down to the milisecond, and certainly not while doing something as inaccurate as this game's preference for a 'flicking' motion. I could sit here and flick one hundred times with ostensibly the same angle+force, and I expect this game would detect maybe over half of them.

And the best part is the fact that they hold you to a single level until you manage to complete it, which adds redundancy+tedium to the equation.

Wouldn't mind seeing this flop and fail to turn a profit. Maybe that'll make them come up with something good next time.

^^
sounds like yr not skilled enough for this game,
ah well the rest of us will go on enjoying it.
I find it is the perfection that it requires is what makes it engaging.
The fact that you must master each stage before going on is a good improve>reward mechanic IMO.
 

Master Mo

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dweller said:
...The fact that you must master each stage before going on is a good improve>reward mechanic IMO.
I think it is necessary, that you really master every stage completely, since at the end there is a Remix-stage, in which the games come at you shuffled...

This game is awesome. Really addictive!
 

Goshogun1

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The thing I like most about this game is how many of the levels are impossible at first. Eventually something clicks and you "get it". And the moment you score a perfect is unlike any accomplishments I have done in games. I also appreciate there being real rewards for doing well, such as the items that are unlocked via medals. Some levels I will someday have to do better than just slipping by.
 

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4ppleseed said:
-snip-

Is there a video of the actual advert?


+++ If you don't do a perfect and move on, do you ever get a chance to do it again?
unsure.gif
Yes, so if you phail to get Perfect 3 times... it'll just fade out and come again some other time.
smile.gif


I'm trying to get superb on my first go... but now with English dubs for some of the songs... it seems that I have to do the tut all over again
tongue.gif



ediT: lol yay for 200th post
tongue.gif
 

LFF

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dib said:
This is what all the fuss is about?

This game is terrible. The distinguishing parts of games like Guitar Hero and Elite Beat Agents that makes them _fun_ is a preference of enjoyment in performing a task over the mere mechanical reflexes that this game expects. On top of which, they don't require perfection down to the milisecond, and certainly not while doing something as inaccurate as this game's preference for a 'flicking' motion. I could sit here and flick one hundred times with ostensibly the same angle+force, and I expect this game would detect maybe over half of them.

And the best part is the fact that they hold you to a single level until you manage to complete it, which adds redundancy+tedium to the equation.

Wouldn't mind seeing this flop and fail to turn a profit. Maybe that'll make them come up with something good next time.

Yeah, sounds like you're just not that good at this. Not everything has to be a Guitar Hero or EBA. Rhythm Tengoku is great to most people because it isn't, I guess.
Also your complaint about the perfection down to the millisecond. So? In what way does it detract from gameplay other than preventing frustration? If you're really hating on the flicking motion, go play the GBA version of Rhythm Tengoku.

And as for holding people to a single level, that's wrong. If you lose three times at a level, you can go to the cafe and skip it.




Anyway, I'm sticking with the Japanese version. I don't particularly like the English dubs, but at least it's come out of Japan now.
 

Tomobobo

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dib said:
This is what all the fuss is about?

This game is terrible. The distinguishing parts of games like Guitar Hero and Elite Beat Agents that makes them _fun_ is a preference of enjoyment in performing a task over the mere mechanical reflexes that this game expects. On top of which, they don't require perfection down to the milisecond, and certainly not while doing something as inaccurate as this game's preference for a 'flicking' motion. I could sit here and flick one hundred times with ostensibly the same angle+force, and I expect this game would detect maybe over half of them.

And the best part is the fact that they hold you to a single level until you manage to complete it, which adds redundancy+tedium to the equation.

Wouldn't mind seeing this flop and fail to turn a profit. Maybe that'll make them come up with something good next time.

Damn. The game is not *that* unforgiving. I noticed that this game (gold or the US version) is a lot more critical when it comes to timing, in comparison to it's GBA counterpart, but still, it's not that hard. The flick, hold, and tap work a lot better than I had ever expected, in fact, the first I had heard that the game was completely controlled via the touch screen, I was sure it was doomed. But it's actually very accurate, and even so much that they expect you to do well. I guess your definition of "_fun_" is sucking ass at games but still getting rewarded as if you were some kind of ultra-extreme-game-master-er. I mean, if you were in a band or orchestra, and you hit the notes incorrectly, or were off rhythm by even a fraction, you would sound like an asshole, kind of like you do did when you made the comment above.

And yes, the English dubs suck, but only because of the complete lack of effort by the voice actors. I mean, I'm sure they didn't get paid a trillion dollars to do the job, but still, they could have at least tried to have fun with it.
 

BlueStar

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Cracking game, one of the shining stars on the DS. I'd say it's better as a handheld game than GTA:CW.
 

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For some reason, the game is not saving on my G6 Real. It says "Saving" after I finish a stage, but when I turn the game off and turn it back on later, the file is not there.
 

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