dib said:This is what all the fuss is about?
This game is terrible. The distinguishing parts of games like Guitar Hero and Elite Beat Agents that makes them _fun_ is a preference of enjoyment in performing a task over the mere mechanical reflexes that this game expects. On top of which, they don't require perfection down to the milisecond, and certainly not while doing something as inaccurate as this game's preference for a 'flicking' motion. I could sit here and flick one hundred times with ostensibly the same angle+force, and I expect this game would detect maybe over half of them.
And the best part is the fact that they hold you to a single level until you manage to complete it, which adds redundancy+tedium to the equation.
Wouldn't mind seeing this flop and fail to turn a profit. Maybe that'll make them come up with something good next time.
I think it is necessary, that you really master every stage completely, since at the end there is a Remix-stage, in which the games come at you shuffled...dweller said:...The fact that you must master each stage before going on is a good improve>reward mechanic IMO.
Rowan said:ball2012003 said:check this out
had to fix video
Yes, so if you phail to get Perfect 3 times... it'll just fade out and come again some other time.4ppleseed said:-snip-
Is there a video of the actual advert?
+++ If you don't do a perfect and move on, do you ever get a chance to do it again?
dib said:This is what all the fuss is about?
This game is terrible. The distinguishing parts of games like Guitar Hero and Elite Beat Agents that makes them _fun_ is a preference of enjoyment in performing a task over the mere mechanical reflexes that this game expects. On top of which, they don't require perfection down to the milisecond, and certainly not while doing something as inaccurate as this game's preference for a 'flicking' motion. I could sit here and flick one hundred times with ostensibly the same angle+force, and I expect this game would detect maybe over half of them.
And the best part is the fact that they hold you to a single level until you manage to complete it, which adds redundancy+tedium to the equation.
Wouldn't mind seeing this flop and fail to turn a profit. Maybe that'll make them come up with something good next time.
dib said:This is what all the fuss is about?
This game is terrible. The distinguishing parts of games like Guitar Hero and Elite Beat Agents that makes them _fun_ is a preference of enjoyment in performing a task over the mere mechanical reflexes that this game expects. On top of which, they don't require perfection down to the milisecond, and certainly not while doing something as inaccurate as this game's preference for a 'flicking' motion. I could sit here and flick one hundred times with ostensibly the same angle+force, and I expect this game would detect maybe over half of them.
And the best part is the fact that they hold you to a single level until you manage to complete it, which adds redundancy+tedium to the equation.
Wouldn't mind seeing this flop and fail to turn a profit. Maybe that'll make them come up with something good next time.