DS #2385: Daigasso! Band Brothers DX (Japan)

Lupigen

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dominator said:
I think the 1 MB save file you've created is maybe the probleme, or even the R4 don't checking the save, it is programming to save on 512Kb save and not on 1 Mb save
I kinda figured that out since all I really did with that is disable the R4's requirement for a .sav file to be 512kb, while providing the 1MB .sav that DBBDX looks for, but I figured that at this point anything was worth a try. I'm guessing that the hacked saves work by telling the game that it is a 1MB save. As you said, the r4 is not designed right now to properly handle 1MB saves, so that's probably why the hacked saves have the same effect as this "clean" method.
 

Dominator

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In fact the save is organize like that,
498 kb for profile and 526 kb for custoom song, when you create the save with the R4 that doesn't work because the R4 create and read the save by custom song, the hacked save switch custom song by the profile data.........

That it i think.
 

Dominator

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Ok with my theory i create a 14 MBit (2mb) save file, apparently the game boot

Stay tunned


0 slot and the game won't save, we must rewrite the R4 firmware or patch the rom

i Translate the forum with google translation, i foudn your solution lupigen but maybeyou forget something about an hexx editor and FF value

i post the translated post below:
t tried dividing the shell of the product cartridge of van brassiere DX. The saving tip/chip was M25P64 (64Mbit (8Mb x 8) = 1MB) Serial Flash Memory). Other than the mask tip/chip of main, there is a memory chip which does not exist normally. Because you do not write on the surface at all, specification of tip/chip is unclear. Perhaps thinking that music of 100 tunes which here download with WiFi is retained. As for the ROM patch function of BDXEdit, is written to this black tip/chip modifying the program which with the patch, thinking that from 1MB you make write to superior saving address. When reading conversely, not to be from the black tip/chip, it is the case that it is read from superior address of saving memory. As for the saving tip/chip of the cartridge of the van brassiere DX product there is only 1MB, but is, in case of [majikon] saving with a lot of it can expand in big size. For example for example with the below-mentioned method being able to draw up the saving 4MB it finishes at instant. ①Start menu, in search box “cmd and” input.  * In case of Vista, “cmd.exe” of the program file which is indicated mouse right click,   Clicking execution as a manager. ③Fsutil file createnew xxx.sav 4194304 (file name is inserted) with, to write xxx on command prompt, the 4MB saving file (.sav) is possible with the entry key. Simply the size of vague and the saving file largely the paragraph it just is there are no many meanings. But if the patch it does ROM with BDXEdit, from WiFi freely music can be downloaded. Van brassiere DX does saving check when starting, but in this case initial value of the data is not recognized and must be general FF (hex) with 00 (hex). Because [majikon] FF (hex) makes the saving file usually at value, it becomes out at this stage. Because the saving file which is drawn up with above-mentioned fsutil is contents 00 (hex) it is favorable. In the product per 1 products the music which [dauso] it is possible is restricted to 100 tunes, but the patch of BDXEdit the splendid place is about these 100 tune restrictions are removed. Music of 200 tunes which are retained in the saving file this way is exported with the BDX file one tune at a time by BDXEdit. And choosing desired tune with summary and/or turning off unnecessary tune it draws up the music list. This music list is exported in the saving file by BDXEdit and uses as saving the van brassiere DX of [majikon]. Well, like above information is flowing plausibly, but as for such a fact it does not exist. Either the tool, BDXEdit and the like does not exist in this world. Because everything is no more than a product of delusion, you note. Because as for being done in the public, with existing Backup Tool saving type of van brassiere DX becomes Unknown, just the farce that it is made identifiable. Everyone!! Without being bewildered in such a nonsense delusion, the [ze] which probably will buy the product!


i know there is no sense but if someone wants to read it.... there are some usefull information and how to create a blank save file but i miss the hex editor part...





Edit3: maybe i understand all, after we created a 4 mbit save file using Fsutil file createnew xxx.sav 4194304 in A command pronpt we need to edit the file with an hex editor and set a begingin and the end for the R4 tha allwo to read the entire file and not only the 512 kb file
So if someone know how to do whats i said.... make it because I know how to create the 4 mb save file but not how to exedit it.

Thanks, but i'm sure nobody understand my post XD
 

Lupigen

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The hex editor part has nothing to do with the method itself. It's just explaining that the 00 (blank) values that the command line creates are more favorable for saving than the FF values that the R4 creates, I think.

BTW, that post is outdated, they updated it (By reposting) quite a few times, until they lowered the size of the file to 1MB (8mbit). The correct command is:
fsutil file createnew xxx.sav 1048576
(Where xxx is the name of the save file; It will create the file in the directory you are currently in)

Perhaps something that might be of use is the post by a user called "white," who seems to be analyzing how the game saves. It is pretty interesting, and the things he mentions may look familiar to anyone who has looked at the save file in a hex editor, and noticed the repeating headers. He posted his method in post 597, but it looks like he's still conducting his analysis (Judging by post 605).
http://game14.2ch.net/test/read.cgi/gameur...4256294/575-700
 

Dominator

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SO the only solution is wait ?


i open the 512kb save file with an hex editor (not blank i save on it) and i just obtened the header, BBDX1234, and some other data but afetr there are only FF data (Blank), its very odd.....

Because with a not blank 1 Mb save file there is the hader but after only 00 data adn not FF .....
 

Lupigen

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Pretty much. We won't know for sure whether or not there's a region block until someone outside of Japan receives their copy from Play-asia (Or any other import shop) and attempts to go online. Even without a region block, there is still no full support for this save type, so we'll still have to wait for a true firmware update or a patch from someone experienced in the firmware's operation.

Also, as for that BDXEdit thing, they mention multiple times that it is a fake, though one guy says the one he found ended up just showing pornographic images; it was probably just somebody's idea of a joke. I also suggest that you delete that link, even if it doesn't work/exist, this thing is still rumored to be a patched ROM, and I doubt you want to take a chance with the mods.
 

Dominator

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ok, i delete the link, but for me a file is a file, with a 00 Or FF blank that the same, so the real game have onborad flash memory for save that flahscard don't have.......


There is maybe a region block because theye speak about that on the japanese forum (as you see).

Even a region block patched save bug, lost of sign and studir editror get a lot of error and save 7 file at once for one record music.....
 

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zidane_genome said:
Here's how to get it to work on 3.8, for the M3 and G6 DS Real!

First, download 3.8 (duh)
Install the firmware.
Go into SYSTEM/saverDB
COPY the file to your NDS folder
Rename it to match your DBB.nds file, but name it xxx.sav (xxx = whatever your DBB file is called)
So, you should have :

Daigasso Band Brothers DX.nds
Daigasso Band Brothers DX.sav

the save file will be 1024bytes (8mbits/1mbytes)

it'll have 0 WiFi spots, but you can play. I haven't tried to save a custom game, but it works... my wife loves the SMAP song, Seki nehito sudake no hanna (not spelt in real japanese, just phonetic english, lol)

EDIT: This method works perfectly. Many thanks.

Still no Wi-Fi, but will suffice untill futher advancements have been made.
 

Durran

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I really think a region-lock is unlikely, as mentioned before in this thread people with a cartridge in France and USA have been able to connect to Wi-Fi.
 

Zerrix

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What's this Game about?
And is it any good?
btw, cover looks okay
wink.gif
 

Elixir

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I'm not reading this thread, and from what I have read, it's lost me. Is there or is there not a way of playing this on a M3 Real? If so, how?
 

Narstyle

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Elixir said:
I'm not reading this thread, and from what I have read, it's lost me. Is there or is there not a way of playing this on a M3 Real? If so, how?
QUOTE(zidane_genome @ Jun 28 2008, 03:45 AM) Here's how to get it to work on 3.8, for the M3 and G6 DS Real!

First, download 3.8 (duh)
Install the firmware.
Go into SYSTEM/saverDB
COPY the file to your NDS folder
Rename it to match your DBB.nds file, but name it xxx.sav (xxx = whatever your DBB file is called)
So, you should have :

Daigasso Band Brothers DX.nds
Daigasso Band Brothers DX.sav

the save file will be 1024bytes (8mbits/1mbytes)

it'll have 0 WiFi spots, but you can play. I haven't tried to save a custom game, but it works... my wife loves the SMAP song, Seki nehito sudake no hanna (not spelt in real japanese, just phonetic english, lol)
 

zidane_genome

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Elixir said:
I'm not reading this thread, and from what I have read, it's lost me. Is there or is there not a way of playing this on a M3 Real? If so, how?

If you don't wanna read, then you shouldn't know how... this site isn't about catering to those who are so arrogant that they think they are better than everyone else, and should have whatever they want handed to them.

I had to read though 27 pages on "borrowed" wifi to find out how to get this to work while at my mother-in-laws for the week. Either get over yourself, and learn to read, or get the hell out of here!
 

twIstErOId_AmbAs

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Hello world.
Hi everyone, new member here. I've been watching this thread since it began.

Ahem. The game is still not working perfectly on all flashcarts. The question is: is the problem only the save, or is there another storage space in the actual game cart? (I don't think there can be any regional block, since nintendo must have known that the game will have a huge market overseas even they don't intend to export it)
So I've devised a simple test for those who have a proper game cart AND a slot-2 SuperCard. Here's how it works:

There's a place in the SuperCard's conversion software where you can choose from which location the game should read its save: from a ds card in slot 1 or from the sd/mini/micro in your SuperCard in slot 2. (I bet you have NEVER used this function
ph34r.gif
) So throw a rom of Daigasso DX in the conversion software, choose "DS Card" for save location, disable save patches and other unnessesary patches, put the .dsq in your SuperCard, plug it into slot 2, insert your "real" Daigasso DX cart in slot 1 and run the rom in the Supercard. If the only thing extraordinary about Daigasso DX is its save, the game should run perfectly, with DLC and self-made tunes working. If there's another storage space in the cart (for example, part of its rom space is writable), we should be able to tell.

P.S. It has just got to my mind that you would need passme to run a SuperCard in slot 2... Oh well, I hope someone has a flashed DS.
blink.gif
 

Elixir

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zidane_genome said:
Elixir said:
I'm not reading this thread, and from what I have read, it's lost me. Is there or is there not a way of playing this on a M3 Real? If so, how?

If you don't wanna read, then you shouldn't know how... this site isn't about catering to those who are so arrogant that they think they are better than everyone else, and should have whatever they want handed to them.

I had to read though 27 pages on "borrowed" wifi to find out how to get this to work while at my mother-in-laws for the week. Either get over yourself, and learn to read, or get the hell out of here!

Chill the fuck out. Just because you were patient enough to read through 27 pages on a slow Internet connection doesn't mean others are so willing. Nor is this my problem.

This thread is 31 pages long, so asking for reiteration isn't uncalled for. Kindly stop trolling, and thanks in advance.

@Hinara: Thanks, I will try your suggestion now.
 

raulpica

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Lupigen said:
The hex editor part has nothing to do with the method itself. It's just explaining that the 00 (blank) values that the command line creates are more favorable for saving than the FF values that the R4 creates, I think.

BTW, that post is outdated, they updated it (By reposting) quite a few times, until they lowered the size of the file to 1MB (8mbit). The correct command is:
fsutil file createnew xxx.sav 1048576
(Where xxx is the name of the save file; It will create the file in the directory you are currently in)

Perhaps something that might be of use is the post by a user called "white," who seems to be analyzing how the game saves. It is pretty interesting, and the things he mentions may look familiar to anyone who has looked at the save file in a hex editor, and noticed the repeating headers. He posted his method in post 597, but it looks like he's still conducting his analysis (Judging by post 605).
http://game14.2ch.net/test/read.cgi/gameur...4256294/575-700
I have used the 00 values as the FF ones. No dice.

Yeah, I noticed the repeating headers too. I also tried to edit/delete them... Nothing
tongue.gif


I should really analize a CycloDS Evo save to see how the save is organized after the 512kb limit.
 

Triforce

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I don't know if this was already posted here yet

Taken from Team Cyclops forums

QUOTE said:
We've now fixed the issues with RTS and cheat codes and a new BETA will be following shortly. We've also revisited "Daigasso! Band Brothers DX" and this time have properly fixed support for the new save type. However, there is some bad news: it seems that each retail cart is shipped with a unique identifier pre-programmed, and this identifier appears to be checked by the server when you attempt to use WiFi to download songs. Unless a valid identifier is presented, the server will not allow you to download any songs (but it does let you preview them).

This seems to be a new form of copy protection, which takes advantage of the fact that you need to connect to an external server in order to use the game to its full potential. I wouldn't be suprised if an increasing number of WiFi enabled games used a similar form of protection from now on, as this is probably the most effective way for Nintendo to combat piracy at this point in time. So it looks like if you want to download songs, you're going to need to use the original cart (which you guys all have anyway, right? ).

FYI - we were able to successfully download songs over WiFi while the game was running on CycloDS Evolution but ONLY AFTER we had dumped the flash memory from an original cart (containing the unique identifier) and used this as the .sav file.

Source
 

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