DS #2385: Daigasso! Band Brothers DX (Japan)

Minox

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Triforce said:
I don't know if this was already posted here yet

Taken from Team Cyclops forums

QUOTE said:
We've now fixed the issues with RTS and cheat codes and a new BETA will be following shortly. We've also revisited "Daigasso! Band Brothers DX" and this time have properly fixed support for the new save type. However, there is some bad news: it seems that each retail cart is shipped with a unique identifier pre-programmed, and this identifier appears to be checked by the server when you attempt to use WiFi to download songs. Unless a valid identifier is presented, the server will not allow you to download any songs (but it does let you preview them).

This seems to be a new form of copy protection, which takes advantage of the fact that you need to connect to an external server in order to use the game to its full potential. I wouldn't be suprised if an increasing number of WiFi enabled games used a similar form of protection from now on, as this is probably the most effective way for Nintendo to combat piracy at this point in time. So it looks like if you want to download songs, you're going to need to use the original cart (which you guys all have anyway, right? ).

FYI - we were able to successfully download songs over WiFi while the game was running on CycloDS Evolution but ONLY AFTER we had dumped the flash memory from an original cart (containing the unique identifier) and used this as the .sav file.

Source
I'll probably just buy the game then.
 

stvlite

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Didn't zelda have a problem with save files? Is it possible to patch daigasso with the ARM7.bin file from zelda? Or did anyone try that yet?
 

Yummy

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This is so-so sad!
frown.gif


Honestly, i've already bought the game!....i'm just waiting for it!
tongue.gif



The fact is, i was planning to download ALL the songs, as the card game only allows you to download 100 titles....


...so sad, really....
 

Trolly

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Well, the obvious solution is someone should dump all the DLC songs, then create a package or patch for us to install them when we want to. There's no sense fiddling around with identification when we can just do that!
I just hope someone is kind enough to.
 

zidane_genome

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Elixir said:
zidane_genome said:
Elixir said:
I'm not reading this thread, and from what I have read, it's lost me. Is there or is there not a way of playing this on a M3 Real? If so, how?

If you don't wanna read, then you shouldn't know how... this site isn't about catering to those who are so arrogant that they think they are better than everyone else, and should have whatever they want handed to them.

I had to read though 27 pages on "borrowed" wifi to find out how to get this to work while at my mother-in-laws for the week. Either get over yourself, and learn to read, or get the hell out of here!

Chill the fuck out. Just because you were patient enough to read through 27 pages on a slow Internet connection doesn't mean others are so willing. Nor is this my problem.

This thread is 31 pages long, so asking for reiteration isn't uncalled for. Kindly stop trolling, and thanks in advance.

@Hinara: Thanks, I will try your suggestion now.


Funny how my "Trolling" is exactly what you needed to make this game work on the M3/G6 DS Real...

If your not willing to be patient to wade though 30 pages, how about actually reading about 3-4 posts above where you asked in the first place... that was my orignal post on how to get it working... your just a lazy ass who wants everything handed to you. You couldn't be bothered with READING in the first place, and then say I'm a troll, but I bet your using my guide to play the game right now, aren't you?

Anyway, back to the topic, the game cart doesn't have anything extra in it, other than a bigger Save section... the problem is, this is the first game to use such a save. All other games were fine with less than 512kbytes. Zelda was the first to use the 512 if I'm not mistaken (correct me if I'm wrong). Now that the save file is double (1mbyte/8mbits/1024kbytes) there's a problem with flash carts. None use a meg save file.
 

stvlite

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zidane_genome said:
Zelda was the first to use the 512 if I'm not mistaken (correct me if I'm wrong). Now that the save file is double (1mbyte/8mbits/1024kbytes) there's a problem with flash carts. None use a meg save file.

The Japanese zelda used a 2MB save file. But it was fixed with an update from R4.

(Update R4 v1.10 kernel 2007-6-20
DLDI auto-patching
Solved the 1111 and 1151 save problem.
This version includes DLDI auto patching, meaning that you don’t have to patch DLDI supported homebrew before copying it across to your memory card. The R4DS patches the homebrew on the fly. This version also fixes the recently (understatement) discovered problem with The Legend of Zelda: Phantom Hourglass 2MB flash save type. Congratulations to the R4 team for such a fast release!)

which means a firmware update could solve the problem.
 

GH0ST

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Sorry i just start reading this (huge) thread ( i was on the cycloDS side reading the message now just posted by triforce ) and someone perhaps mentionned that before but the save is supposed to be an 8 megabytes save chip.

http://www.n-sider.com/newsview.php?type=s...mp;storyid=3189
QUOTE said:
Contrary to reports that have surfaced since the game debuted, sources in the Japanese homebrew community have reported the new chip isn't just 8 megabits (1 megabyte), but a full 64 megabits, or 8 megabytes. The chip in question is a ST M25P64, and is sixteen times a big as the previously largest save chip, which permitted games to save up to 512 kilobytes of data and was seen in games like The Legend of Zelda: Phantom Hourglass.
 

raulpica

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GH0ST said:
Sorry i'm just starting reading this thread ( i was on the cycloDS side reading the message now posted by triforce ) and someone perhaps mentionned that before but the save is supposed to be an 8 megabytes save chip.

http://www.n-sider.com/newsview.php?type=s...mp;storyid=3189
QUOTE said:
Contrary to reports that have surfaced since the game debuted, sources in the Japanese homebrew community have reported the new chip isn't just 8 megabits (1 megabyte), but a full 64 megabits, or 8 megabytes. The chip in question is a ST M25P64, and is sixteen times a big as the previously largest save chip, which permitted games to save up to 512 kilobytes of data and was seen in games like The Legend of Zelda: Phantom Hourglass.
Whoa that's big!
ph34r.gif
Thanks, I'll try expanding my save to 8MB now...
tongue.gif


Still, there's the problem of WiFi Connection and the unique ID-per-game... that will be a lot complicated to hack, for flashcard manufacturers.

EDIT: 2 free slots with 8MB save... but 10 with the 1MB one. Can't really understand. Nevermind
rofl2.gif

EDIT2: No recurring headers in the 8MB one. But a lot in the 1MB one. Maybe it has something to do with free slots?
 

twIstErOId_AmbAs

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Well i've already tried a 8 megabyte save file on my supercard ds one a while ago. It's no better than the 1mb save.
By the way, I'm quite sure that nintendo will count the numbers of downloads made by each id. Once an id has downloaded 100 songs, it will not be allowed to download any more.
 

Triforce

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raulpica said:
Still, there's the problem of WiFi Connection and the unique ID-per-game... that will be a lot complicated to hack, for flashcard manufacturers.
If you read the Team Cyclops post on the issue at the end they say they was able to download songs using a dump of the serial flash memory. To me it sounds like all we need now (CycloDS users) is a raw dump of a save from a retail card, and the new BETA firmware.
 

raulpica

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Triforce said:
raulpica said:
Still, there's the problem of WiFi Connection and the unique ID-per-game... that will be a lot complicated to hack, for flashcard manufacturers.
If you read the Team Cyclops post on the issue at the end they say they was able to download songs using a dump of the serial flash memory. To me it sounds like all we need now (CycloDS users) is a raw dump of a save from a retail card, and the new BETA firmware.
Yes, I've read that part. Still, I believe it has to be an unique id. Team Cyclops used the serial flash from THEIR cart, so it's natural that it works... for now.
But as soon more users will start to use that serial, Nintendo will block that too.

This explains why users could connect initially. Because the unique id for the XPA release wasn't still blocked.
 

twIstErOId_AmbAs

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Triforce said:
raulpica said:
Still, there's the problem of WiFi Connection and the unique ID-per-game... that will be a lot complicated to hack, for flashcard manufacturers.
If you read the Team Cyclops post on the issue at the end they say they was able to download songs using a dump of the serial flash memory. To me it sounds like all we need now (CycloDS users) is a raw dump of a save from a retail card, and the new BETA firmware.
Well then this particular id will be banned either when two people connect at the same time with it or when the total downloads made by it hits 100
 

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twIstErOId_AmbAssAdOr said:
By the way, I'm quite sure that nintendo will count the numbers of downloads made by each id. Once an id has downloaded 100 songs, it will not be allowed to download any more.

Exactly.

I find it totally unfair!


I am certainly not paying for a second game just for having all the titles!
 

twIstErOId_AmbAs

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Yummy said:
twIstErOId_AmbAssAdOr said:
By the way, I'm quite sure that nintendo will count the numbers of downloads made by each id. Once an id has downloaded 100 songs, it will not be allowed to download any more.

Exactly.

I find it totally unfair!


I am certainly not paying for a second game just for having all the titles!

Let's not forget that user-submitted songs are being constantly added to the list.
 

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stop your crying its impossible to limit the downlod because you pay for it and there are always new song.

maybe Nintendo input a game id but they cant block it 2 minute after the release the main probleme is the save wich is verry unstable and ot allow the game to dl song I wait for an update...
 

twIstErOId_AmbAs

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dominator said:
stop your crying its impossible to limit the downlod because you pay for it and there are always new song.

maybe Nintendo input a game id but they cant block it 2 minute after the release the main probleme is the save wich is verry unstable and ot allow the game to dl song I wait for an update...

It's stated explicitly and clearly in the game that you are only allowed to download 100 songs and you can't erase them once downloaded. It even advises you to choose carefully. And nintendo will not show mercy to illegal game copies.
 
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