Emulation Emulator DrasticDS Emulator - Switch Port

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just wondering, that’s the difference between DrasticDS.nro and DrasticDS_nx_vk.nro? And are both needed, cause after 1st first launch/boot there’s 2 drasticDS option in my HB menu.
 
is the retroachievement possible? and custom shaders? on my phone drastic, i can use the custom shader. hope you enable this. tnx

about the new update, looks like everything is working now, hires 3d and exit game. and i think people can now switch to this emulator from melonds.
-remapping options like swap
-hi-reso 3d works (melonds dont have a working hi-reso)
-fast-forward
-frame generation
-custom launcher
 
/switch/drastic/user/backup/
Thank you. After trying it for a bit I really like the emulator!

My only issues when compared to MelonDS currently are that New Super Mario Bros. has a bit more input delay than MelonDS, that said game also looks a bit...off visually compared to MelonDS, and the lack of achievements. I will probably fully migrate to Drastic over time though.
 
Thank you. After trying it for a bit I really like the emulator!

My only issues when compared to MelonDS currently are that New Super Mario Bros. has a bit more input delay than MelonDS, that said game also looks a bit...off visually compared to MelonDS, and the lack of achievements. I will probably fully migrate to Drastic over time though.
Are you using the latest version for the input latency issue ?
What do you mean about the game looks a bit off ? High Res 3D combined with filters can look pretty nice for ds games

is the retroachievement possible? and custom shaders? on my phone drastic, i can use the custom shader. hope you enable this. tnx

about the new update, looks like everything is working now, hires 3d and exit game. and i think people can now switch to this emulator from melonds.
-remapping options like swap
-hi-reso 3d works (melonds dont have a working hi-reso)
-fast-forward
-frame generation
-custom launcher
I'll look into custom shaders
 
Are you using the latest version for the input latency issue ?
What do you mean about the game looks a bit off ? High Res 3D combined with filters can look pretty nice for ds games


I'll look into custom shaders
Yeah, I'm using 1.0.2. As for what I mean with NSMB, Mario himself looks more pixelated than 3D. I dunno if it's just how the game is supposed to look or something to do with settings, but he looks off.
Melon.jpg

This is MelonDS
Drastic.jpg


and this is DrasticDS
 
use linear. or try SMAA & Quilez
Custom shaders is implemented, and next release will pack all the shaders available here : https://github.com/aziib/drastic_ds_shaders

Is there any other shaders that should be added ?

Yeah, I'm using 1.0.2. As for what I mean with NSMB, Mario himself looks more pixelated than 3D. I dunno if it's just how the game is supposed to look or something to do with settings, but he looks off.View attachment 583298
This is MelonDS
View attachment 583299

and this is DrasticDS
Look like different filtering used
 
Custom shaders is implemented, and next release will pack all the shaders available here : https://github.com/aziib/drastic_ds_shaders

Is there any other shaders that should be added ?


Look like different filtering used
tnx. aside from that , idk anymore if someone making shaders for drastic. but is it nice if we are allowed to put more shaders, if someone decided to make them.


anyway one of high demanding games on ds is working perfectly on this emulator compared to melonds. yeah i can say that most the function from melonds is already here with extra options and qol.

golden sun: dark dawn (need cpu oc 1326mhz)
1000298929.jpg
 
Last edited by tehrzky,
Custom shaders is implemented, and next release will pack all the shaders available here : https://github.com/aziib/drastic_ds_shaders

Is there any other shaders that should be added ?


Look like different filtering used
use linear. or try SMAA & Quilez

I see, so it is related to settings. I'll tinker with them for a bit then

On a different note, I'm having this issue with Spirit Tracks where the bottom and top screen's visuals flip partially. Here you can see it happen at the game's intro animation (where the screen at the top is actually the touch screen), and at the Tower of Spirits' stairs, where the visuals for the bottom screen flip with the ones from the top screen, but the UI remains on the bottom screen.
 

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I see, so it is related to settings. I'll tinker with them for a bit then

On a different note, I'm having this issue with Spirit Tracks where the bottom and top screen's visuals flip partially. Here you can see it happen at the game's intro animation (where the screen at the top is actually the touch screen), and at the Tower of Spirits' stairs, where the visuals for the bottom screen flip with the ones from the top screen, but the UI remains on the bottom screen.
i believe that's how this game works. and also your screen is already swap in the beginning.

tested the game. and i can confirm something is wrong.


1000298940.jpg

-fixed:
turn off threaded 3d in the option, just use the per game settings for problematic games like that.
 
Last edited by tehrzky,
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I see, so it is related to settings. I'll tinker with them for a bit then

On a different note, I'm having this issue with Spirit Tracks where the bottom and top screen's visuals flip partially. Here you can see it happen at the game's intro animation (where the screen at the top is actually the touch screen), and at the Tower of Spirits' stairs, where the visuals for the bottom screen flip with the ones from the top screen, but the UI remains on the bottom screen.
Press ZL to swap screen from top to bottom, and like @tehrzky said i think this is how the game behave ? Maybe try on melonds to confirm this
 

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