I've been following this thread now for awhile, and I wanted to point out a few things, forgive me if I reiterate a point that's been made before and I missed. First of all, while editing my own bags and equipment with affixes, I found that there seem to be some hard caps on affixes in general in what seems like a direct relation to game difficulty.
In normal affixes seemed to be applied none at all when edited. Found increasing returns on dmg given and taken in hard mode in correlation to same said maximum affixes, and in infernal all affixes upper limit caps are disabled, which is doing things like having us exceed maximum value and go into negatives etc.
Secondly, it seems saves made on vita originally have some kind of different save pattern or key? Using a visa save (uploaded to ps3 and then re-saved) applying the exact same item affix edits, will corrupt that save file every time,, but works fine using a ps3 original save file. This seems to also be what causes online players to get corrupted saves from picking up our bones and save items. If these have already been seen and talked about sorry in advance.