I see. however, I'm trying to edit my char 2 (which is the sorcerer). My char 1 (fighter) is already super strong. I can solo demon lord lol
Thanks jaden
Thanks jaden
You mean for accessories? Just use C6 is well.Mark, regarding number of skills you can use the below for making your weapon 8 slots. Still working on to get armor to do the same.
You mean for accessories? Just use C6 is well.
Every accessory I've modded so far (amulets, bracelets, earrings), I've managed to use 000000C6 to get 8 slots on it. So if you want to make a custom accessory for your sorcerer (assuming you mean sorceress and not wizard), then for now, I suppose you can just equip your fighter with an amulet in their second equipment slot and then use 0000A6DF 000000C6 to give the amulet 8 slots for effects. From there, it would just be a matter of using the codes in the patch file here to select the effects & values you want to put on the amulet. When you're done, unequip the amulet from the fighter and transfer it to the sorceress (or wizard).Nope, this is for the weapon of character 2 in data 1. which in my case. That's my sorcerer. My char 1 is the fighter.
I for the life of me cant get this to work. The money works. The skill points work for some of the toons. But none of the stats and durability change. Do these only work for new characters? Do they change the items in the current slot? Maybe I read something wrong but I followed your list of what to do and only able to get some of it to work.
I for the life of me cant get this to work. The money works. The skill points work for some of the toons. But none of the stats and durability change. Do these only work for new characters? Do they change the items in the current slot? Maybe I read something wrong but I followed your list of what to do and only able to get some of it to work.
I got screenshots on the editor. There's a general illustration of the UI; all info except equipment (the important part) are extracted; code architecture conceptualized; still attaching data to controls;
Feedback and suggestions...
Hey everyone,
I uploaded a consumable maxing app (see #1). It edits all consumable items found on your stash/bags/NPC allies to have "---" uses per dungeon and 99,999,999 restock amount. I came home and personally tested this app, so it won't corrupt your saves any more. Enjoy - while I work on making the main dish...
I would like to use the app but I want to ask if I need to add my console_id and user_id in the global.conf file of BSD because I didn't modify that. The values in that file are still the default. If in case I would need to add those details, do you know where can I get those values from BSD? Thanks a lot. Oh.. do we need to decrypt the Savedat.0 file first before using the app?
Are you planning on making editable restock quantities? The maxed and crazy stat items was suspected of causing corrupt files for unaware co-op players so hopefully this won't be an issue with the updated patch.
They do have correlation: Those codes are pointers or references to effects in game, almost like affixes on equips. They are re-interpreted by the game to what we see on screen. So whatever a health potion is, it's got to be FFFFxxxx FFFFxxxx 38 0d or whatever you see in the save file already. We might not be able to create (custom?) usable items from scratch in the editor by attaching effects. You could save me the work of finding the codes for each usable item, so please.I was just trying to understand the additional effects of usable items. So of them have attached codes like FFFF8174 with the other common ones like the FFFF0320. An idea the correlation?
Btw, have you notice any limitations with increasing the max affix slots for any weapons or equipments? I tried doing a mass edit to try testing some affixes and effects but not all equipments opened the slots.