Slick import.db (or import an import.db) on emunand to get rid of update nag.In the meantime... asking the Decrypt9 users here: Are there still features you'd like to have in Decrypt9? Any ideas on how to improve it?
Slick import.db (or import an import.db) on emunand to get rid of update nag.In the meantime... asking the Decrypt9 users here: Are there still features you'd like to have in Decrypt9? Any ideas on how to improve it?
Seen that alreadySlick import.db (or import an import.db) on emunand to get rid of update nag.
Seen that already. I'd rather have a "Clear import.db" feature in there than two features ("Inject"/"Dump", and I'm pretty sure anyone and there grandma wouldn't even think about dumping a good import.db before it is too late). Problem: we might know too little about the import.db. Also, replacing the import.db, even with a confirmed valid one from earlier, has at least potential for unexpected results and may even have brick-potential. Better safe than sorry. I did already try to start some research, though, see here.
Hmmm....
(searches hard drive....locates folder named "Saved Non-Update Import.db"....looks over shoulder at Grandma..... nods head......)
Yep, no one and their Grandma would think of that...
I put the folder in the 3ds folder
Then created a Decrypt9 folder on the sd card root
Used cubic ninja cia to launch homebrew
and when I choose Decrypt9 it just flashes red on lower screen and black then goes back to Homebrew Menu...
It doesn't seem to work..
I have slot25xkey on my root.
What did I do wrong?
System version and entrypoint... Should work as long as you're at or below 9.2It still doesn't work... maybe it doesn't work on hax 2.5?
Ah, I see. I'm on 4.5 sysnand and 10.3 Emunand. I launched on Emunand... guess that's the problem XDSystem version and entrypoint... Should work as long as you're at or below 9.2
Just launch from sysNAND, you can do emuNAND functions from thereAh, I see. I'm on 4.5 sysnand and 10.3 Emunand. I launched on Emunand... guess that's the problem XD
You could use 'Decrypt9WIP.nds' first.Launch from mset.Ah, I see. I'm on 4.5 sysnand and 10.3 Emunand. I launched on Emunand... guess that's the problem XD

Yeah i was hoping to do it something like i proposed a little while ago here... https://gbatemp.net/threads/download-decrypt9-wip-3dsx-launcher-dat.388831/page-50#post-5793350Everyone, new release!
New in this release:
Looking forward to hear your opinions about the new menu & features!
- Reorganized menu structure and cosmetic menu changes (should be more pleasant & easy to navigate now)
- Added various file dump & inject features (yes, import.db, too)
- Special CIA Decryptor (GW) added - this keeps GW compatibility and only fully decrypts content 0
- Tons of under the hood improvements and fixes
@Shadowtrance : As it is now, the menu structure is final. Meaning: it would make sense to update Decrypt9UI now, and you can just add new features when they come up (as you did before). With all the new stuff, it is best to fork anew from Decrypt9WIP. We should also rebase your new menu on mine - mine is flexible enough now and allows for an unlimited depth of submenus. As I understand, you want several base menus (switchable via L/R) and then submenus, correct?
Everyone, new release!
View attachment 30271 View attachment 30272 View attachment 30273
New in this release:
Looking forward to hear your opinions about the new menu & features!
- Reorganized menu structure and cosmetic menu changes (should be more pleasant & easy to navigate now)
- Added various file dump & inject features (yes, import.db, too)
- Special CIA Decryptor (GW) added - this keeps GW compatibility and only fully decrypts content 0
- Tons of under the hood improvements and fixes
@Shadowtrance : As it is now, the menu structure is final. Meaning: it would make sense to update Decrypt9UI now, and you can just add new features when they come up (as you did before). With all the new stuff, it is best to fork anew from Decrypt9WIP. We should also rebase your new menu on mine - mine is flexible enough now and allows for an unlimited depth of submenus. As I understand, you want several base menus (switchable via L/R) and then submenus, correct?
Thank you! Well, there is something we can try, but you absolutely need to keep a backup of your EmuNAND and there is high probability it will not work (ie. you'll have to restore your EmuNAND to get back to the status quo). If you fully understand and know how to make & restore the backup we can try it. In that case I'll need your import.db. Maybe best to send it via pm.Very Cool!
Can we use import.db features to remove the f*cking udpate nag from emunand?
U asked for voluteers to do it, I have update nag on my 9.5 emunand now,
regards
Thank you! Well, there is something we can try, but you absolutely need to keep a backup of your EmuNAND and there is high probability it will not work (ie. you'll have to restore your EmuNAND to get back to the status quo). If you fully understand and know how to make & restore the backup we can try it. In that case I'll need your import.db. Maybe best to send it via pm.
!!!Alright, everyone, please update!!!
Yesterday's release mixed up EmuNAND & SysNAND for the backup & restore functions, and I'm pretty sure you wouldn't want to use that. It is already fixed, so grab it from the usual place. The bad release has also been already removed and the new one is double checked. I've also replaced the bad download link with a good one in this post, so there is absolutely no way to download the bad one now.
!!!Important message end!!!
