I'm preparing to follow Plailect's guide and currently have a 9.2 N3DS XL with a downgraded mset on sysnand (from when it was the easiest entrypoint). Will this cause any issues with the downgrade/ flashing to sysnand?
You would have to update emunand to latest version, then downgrade it to v2.1 firm, then flash that emundand to your sysnand with N3DS fix, so you are overwriting your MSET hack in this process, so you should be okay like @Snowdori stated. There is steps in the guide in between from what I have mentioned here, like backing both emunand and sysnand to pc etc. I really do not know what will actually happen, if you do follow this path. It could either work or cause a brick, so you choose on how to proceed.
I suppose my plan is to downgrade my emunand to 9.2, check it with downgrade_check, and update to latest firmware before downgrading. I do have sysnand backups, but I made them months ago and can't remember what state they were made in, so I'll play it safe.
I suppose my plan is to downgrade my emunand to 9.2, check it with downgrade_check, and update to latest firmware before downgrading. I do have sysnand backups, but I made them months ago and can't remember what state they were made in, so I'll play it safe.
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btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
@Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.