Should I get someone to note that on the gamebrew page that you have to use an exploit like memory pit or flipnote LennyYeah, it seems the dev abandoned the project, so there's no saving code.
Should I get someone to note that on the gamebrew page that you have to use an exploit like memory pit or flipnote LennyYeah, it seems the dev abandoned the project, so there's no saving code.
I guess. I don't know code, but someone else looked over it, when someone said he couldn't save. he said there was no code to save. I'm assuming the project is incomplete, playable, just incomplete.Should I get someone to note that on the gamebrew page?
That. And that it needs a exploit like memory pit to run or you get a guru meditation errorI guess. I don't know code, but someone else looked over it, when someone said he couldn't save. he said there was no code to save. I'm assuming the project is incomplete, playable, just incomplete.
https://github.com/svkaiser/doom64DS and this thread may help.Hi, I just came across with this post after searching for any existing Doom64 port for the 3DS, now I understand this is coming from a DS port but is it available in github? if so, do you mind sharing the url?
I am looking for a new project to port to the 3DS and this one looks very interesting to me.
There is a reversed version (DOOM64-RE in github) which is a reversed version from the N64 rom, maybe I will start looking at that version unless this DS port.
Doesn't this game have a brightness setting? If not, I think the gamma needs to be changed.I got the game working correctly but I wish i could change the brightness setting... everything is just too dark


No.That. And that it needs a exploit like memory pit to run or you get a guru meditation error
Run in ds mode.I have that same problem although, I'm not using an R4 card at all. I'm just using a basic 16GB SD card in my DSi. The game crashes everytime I select a difficulty
Can you please make the wad file too, i am looking for 3 mhours on how to do it, and i still cant figure it outget a copy of doom64, and create a wad
Can you please make the WAD file too, I am looking for 3 hours and I still can't figure out how to do ithere it is. just get a copy of doom64, and create a wad with the wad app, which should be on the github with the doom64 thing.

If you're interested, you can play Doom 64 using DSDoom SVM (via argv file with this line: "DSDoom.nds -file D64d2.wad" selecting Doom2 as the main title on DSDoom menù); it's a fleshed out recreation of the game, and you can save your progress, whereas with the Doom64 port you can't save (it is an incomplete demo). https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2Can you please make the wad file too, i am looking for 3 mhours on how to do it, and i still cant figure it out
