Hardware Don't understand the hate...

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KingVamp said:
If it at the size of the XL, I wouldn't mind it being that big.
Same. Even my girlfriend (with tiny hands) loves the XL.
Yes, she loves the XL.
That's what she said.
Dun dun chhh.

Byronic Hero said:
Bottom line, 3DS came out too early, Nintendo should have waited and tweeked it a bit more. Then they'd have both games and functionality (in the sense that they could have added the second slide pad)
While I don't agree with a lot of what you say, we can both agree on this statement.
Nintendo should have waited longer, and they should have included the 2nd slide pad, but they didn't.
But I feel that they are making up for that decision.

KidIce said:
This is how this is going to play out. The slider will not sell well while the users wait for some support. The list of games you may have seen w/ support will probably shrink as they drop support for the slider due to lack of sales of the thing. Sales of the slider will not improve due to lack of developer support. Developers will cease to support it at all due to lack of sales of the add on. Chicken. Egg. You now own a $20 3DS compatible gravy boat w/ no software for it...
Wow, what a highly negative opinion. While that scenario is indeed possible, it is not a certainty.
It all depends on how Nintendo market it, how the new games implement it, and how effective the attachment is.

QUOTE said:
Unless Nintendo launches a new 3DS right now w/ a second slider built in, dual analog sticks on the 3DS is already dead.
Actually, it's the opposite.
Who the hell would buy another 3DS? Or trade it in?
I don't know about you, but I'd actually like to keep all my 3DSware.
You'd think that releasing an entirely new 3DS would be the biggest show of "we dun goofed" from Nintendo.

QUOTE said:
Guess why I don't own an XL.
Because it doesn't cater to your tastes? The DSiXL wasn't a failure, you know.

QUOTELike what? Let's see what can I think of that uses a second analog stick for something other than camera control... 3D shooters? I prefer the touch screen or a mouse. Battle Zone or Robotron style control schemes, yeah a port of Katamari Damacy or Smash TV would benefit from that I guess.
Of course, everybody would prefer a mouse for shooters.
A touch screen...well, that's subjective.
A lot of games would benefit from a 2nd analog stick, whether it be for camera control or whatever.

QUOTE
Anything that can hold an alkaline battery could have been designed w/ it's own lithium battery. Not including one was just a cost cutting tactic, and patently dumb.
It may have been for cost cutting reasons.
Or, perhaps due to the basic nature of the attachment, a lithium battery may be overkill and unnecessary.

QUOTE
Nor do I use my 3DS to pick up girls or impress people. But I'd like something that doesn't turn all who gaze upon it's unholy visage to stone. I'm strange that way.
You must have very judgemental friends and family.
 
Guys think of it as Motion+

Nobody liked it first (added length, necessary in some games, no software, it should have been there since the beginning of the Wii, Ninty released a revision with M+ integrated in the mote.) but in the end, almost everyone has to buy at least one (attachment or mote+) for Skyward Sword.
 
<!--quoteo(post=3885623:date=Sep 13 2011, 09:01 PM:name=princefarzan)--><div class='quotetop'>QUOTE(princefarzan @ Sep 13 2011, 09:01 PM) <a href="index.php?act=findpost&pid=3885623"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Funny how people forget how this includes R1, R2, L1(uses 3DS' L1) and L2 buttons, even if they were to make a so called "3DS lite" how would they incorporate 4 shoulder buttons without making it huge? Regardless I'll be buying this because I want to be able to control the camera in games easily without the touchscreen.<!--QuoteEnd--></div><!--QuoteEEnd-->

I didn't forget. I just don't care. I like the Dual Shock, but the extra shoulder buttons are rarely up to much. Frankly, I'd rather have 6 buttons on the face than those... I like Street Fighter, for example, and trying to do any special/super move w/ the L trigger is just horrible.

At first I was extremely skeptical of the trigger lay out on the Wii's Classic Controller. "You put the ZR and ZL buttons there?!? WHY!?!" After using it for awhile I figured out it wasn't really a problem. Like I said, the 2 extra shoulder buttons are rarely doing anything required for game play.

As for incorporating L2 and R2 buttons w/o making it huge, put them on the back of the unit. They need not stick out any farther than the face buttons. That's where the rest of my fingers are when holding a handheld anyway.


<!--quoteo(post=3885647:date=Sep 13 2011, 09:26 PM:name=Puppy_Washer)--><div class='quotetop'>QUOTE(Puppy_Washer @ Sep 13 2011, 09:26 PM) <a href="index.php?act=findpost&pid=3885647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=3885607:date=Sep 14 2011, 04:49 AM:name=Byronic Hero)--><div class='quotetop'>QUOTE(Byronic Hero @ Sep 14 2011, 04:49 AM) <a href="index.php?act=findpost&pid=3885607"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
Bottom line, 3DS came out too early, Nintendo should have waited and tweeked it a bit more. Then they'd have both games and functionality (in the sense that they could have added the second slide pad)<!--QuoteEnd--></div><!--QuoteEEnd-->
While I don't agree with a lot of what you say, we can both agree on this statement.
Nintendo should have waited longer, and they should have included the 2nd slide pad, but they didn't.
But I feel that they are making up for that decision.
<!--QuoteEnd--></div><!--QuoteEEnd-->

The 3DS was missing promised features at launch. I knew this and bought it anyway, I'm not upset about that. The fact that it was missing promised features solidifies the "rushed and released too early" argument. I don't think that the second stick is any sort of evidence for that side of the argument, however.

<!--quoteo(post=3885647:date=Sep 13 2011, 09:26 PM:name=Puppy_Washer)--><div class='quotetop'>QUOTE(Puppy_Washer @ Sep 13 2011, 09:26 PM) <a href="index.php?act=findpost&pid=3885647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=3885615:date=Sep 14 2011, 04:53 AM:name=KidIce)--><div class='quotetop'>QUOTE(KidIce @ Sep 14 2011, 04:53 AM) <a href="index.php?act=findpost&pid=3885615"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is how this is going to play out. The slider will not sell well while the users wait for some support. The list of games you may have seen w/ support will probably shrink as they drop support for the slider due to lack of sales of the thing. Sales of the slider will not improve due to lack of developer support. Developers will cease to support it at all due to lack of sales of the add on. Chicken. Egg. You now own a $20 3DS compatible gravy boat w/ no software for it...<!--QuoteEnd--></div><!--QuoteEEnd-->
Wow, what a highly negative opinion. While that scenario is indeed possible, it is not a certainty.
It all depends on how Nintendo market it, how the new games implement it, and how effective the attachment is.<!--QuoteEnd--></div><!--QuoteEEnd-->

Please, tell me of a peripheral for a game console that wasn't bundled w/ said console that has enjoyed any significant level of success. Hell, a lot of peripherals that CAME w/ the consoles were poorly supported. (I'm looking at you DS mic and DSi camera)

<!--quoteo(post=3885647:date=Sep 13 2011, 09:26 PM:name=Puppy_Washer)--><div class='quotetop'>QUOTE(Puppy_Washer @ Sep 13 2011, 09:26 PM) <a href="index.php?act=findpost&pid=3885647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Unless Nintendo launches a new 3DS right now w/ a second slider built in, dual analog sticks on the 3DS is already dead.<!--QuoteEnd--></div><!--QuoteEEnd-->
Who the hell would buy another 3DS? Or trade it in?
I don't know about you, but I'd actually like to keep all my 3DSware.
You'd think that releasing an entirely new 3DS would be the biggest show of "we dun goofed" from Nintendo.<!--QuoteEnd--></div><!--QuoteEEnd-->

If they released a new 3DS you don't think they'd release a transfer system like the DSI to 3DS app? o.O

Your last line is true, but every generation of consoles has done something like this. Sorry, fix the "problem" now on the units that are selling in the stores or go the way of almost every other add-on ever.

As I've stated, I don't think a second slider is going to offer me much. If a new 3DS was released w/ an integrated second slider and that slider brought something to the table, yes I'd buy a new 3DS. History says it never will... Not w/ this strategy.

<!--quoteo(post=3885647:date=Sep 13 2011, 09:26 PM:name=Puppy_Washer)--><div class='quotetop'>QUOTE(Puppy_Washer @ Sep 13 2011, 09:26 PM) <a href="index.php?act=findpost&pid=3885647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Guess why I don't own an XL.<!--QuoteEnd--></div><!--QuoteEEnd-->
Because it doesn't cater to your tastes? The DSiXL wasn't a failure, you know.<!--QuoteEnd--></div><!--QuoteEEnd-->

It's bigger than I want to carry around, period. I never suggested the DSiXL was a failure, but your bullet about it increasing the 3DS to the size of one is a negative for me. You asked why the hate... That would be one of the reasons for me. :-)

<!--quoteo(post=3885647:date=Sep 13 2011, 09:26 PM:name=Puppy_Washer)--><div class='quotetop'>QUOTE(Puppy_Washer @ Sep 13 2011, 09:26 PM) <a href="index.php?act=findpost&pid=3885647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Like what? Let's see what can I think of that uses a second analog stick for something other than camera control... 3D shooters? I prefer the touch screen or a mouse. Battle Zone or Robotron style control schemes, yeah a port of Katamari Damacy or Smash TV would benefit from that I guess.<!--QuoteEnd--></div><!--QuoteEEnd-->
Of course, everybody would prefer a mouse for shooters.
A touch screen...well, that's subjective.
A lot of games would benefit from a 2nd analog stick, whether it be for camera control or whatever.<!--QuoteEnd--></div><!--QuoteEEnd-->

Some people actually prefer two analog sticks for FPS games to a mouse and keyboard/analog stick. That's also subjective, not "everybody" prefers it that way.

Give me a compelling reason to be excited about this thing, please. Tell me a game that would benefit so much that it will change my opinion of this device. Seriously, not trolling, I play everything. Other than what I've mentioned, I'm having a hard time thinking of anything that would make a useful difference w/ a second slider.

<!--quoteo(post=3885647:date=Sep 13 2011, 09:26 PM:name=Puppy_Washer)--><div class='quotetop'>QUOTE(Puppy_Washer @ Sep 13 2011, 09:26 PM) <a href="index.php?act=findpost&pid=3885647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Anything that can hold an alkaline battery could have been designed w/ it's own lithium battery. Not including one was just a cost cutting tactic, and patently dumb.<!--QuoteEnd--></div><!--QuoteEEnd-->
It may have been for cost cutting reasons.
Or, perhaps due to the basic nature of the attachment, a lithium battery may be overkill and unnecessary.<!--QuoteEnd--></div><!--QuoteEEnd-->

Unnecessary? Well sure. You can make the end user buy batteries for it and not include the electronics required to charge it.

Overkill? Please to explain how ANY OEM supplied rechargeable battery is overkill. Lithium or otherwise.

<!--quoteo(post=3885647:date=Sep 13 2011, 09:26 PM:name=Puppy_Washer)--><div class='quotetop'>QUOTE(Puppy_Washer @ Sep 13 2011, 09:26 PM) <a href="index.php?act=findpost&pid=3885647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Nor do I use my 3DS to pick up girls or impress people. But I'd like something that doesn't turn all who gaze upon it's unholy visage to stone. I'm strange that way.<!--QuoteEnd--></div><!--QuoteEEnd-->
You must have very judgemental friends and family.
<!--QuoteEnd--></div><!--QuoteEEnd-->

I was likening it's looks to Medusa. It was a joke and an obvious exaggeration. I don't give a crap what my friends and family think of my electronics habits are. Most of them have their own video game habits anyway. And the strangers who wander up to me and ask me why I'm playing w/ my "Game Boy" at movies, work, funerals, etc make zero impact on whether I keep playing or not. But for fucks sake, they didn't even try to make it look like a part of the 3DS. The 3DS is is a very angular 3 layer cake looking device. It's got metallic flake on top of its "paint" which is then covered in a high gloss plastic shell. The slider add on is very round, lacks the flake and is matte. The Nyko Powerpack Plus actually looks like its part of the unit, the slider add on looks like you're playing w/ the 3DS while it's in it's charging dock.

They wrapped a Delorian in a Volkswagon Bus. Beautiful. <eyeroll>

If you like it, that's fine. But you asked why "all the hate", I'm just giving you the answer from my perspective.

And I like this sort of debate.

Wanna bet a pizza the slider add on will be a success? ;-)

<!--quoteo(post=3885662:date=Sep 13 2011, 09:47 PM:name=jan777)--><div class='quotetop'>QUOTE(jan777 @ Sep 13 2011, 09:47 PM) <a href="index.php?act=findpost&pid=3885662"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Guys think of it as Motion+

Nobody liked it first (added length, necessary in some games, no software, it should have been there since the beginning of the Wii, Ninty released a revision with M+ integrated in the mote.) but in the end, almost everyone has to buy at least one (attachment or mote+) for Skyward Sword.<!--QuoteEnd--></div><!--QuoteEEnd-->

<blink> Are you kidding me? You really think all the new gamers the Wii brought on board give a crap about Skyward Sword? They're too busy playing Mario Party and games like it that are at best poor games and at worst unforgivable and unashamed shovelware. Currently these people are being convinced by pretty boxes full of horse shit that they were right; that video games aren't on the same level as books, movies, etc as worthwhile forms of entertainment and story telling.

I loved the Motion Plus the second I used it. It actually makes motion controls what we thought it was going to be before and after the Wii was released. Where's the support? Sports Resort, Red Steel, Skyward Sword... While there are other games that support it. I'm confident that Skyward Sword will be the last game that requires it... And one of the last games that even bothers to support it...

Which is a shame, because the Motion Plus is actually awesome and should be a success.
 
Puppy_Washer said:
It seems cool to hate on Nintendo recently.
There you have your answer. This extra slide pad is for those who are constantly whining about not having a 2nd slider. And now that they made this optional 2nd slide pad, there's still whining. Whatever Nintendo would do, it would be wrong.

Think DS --> DSi. Was there ever a DSi enhanced game that didn't work on DS (Lite)? Nintendo will never make a game where the 2nd slide pad is mandatory.
 
It's not that bad, 20 bucks, gives the 3DS a good grip. I just don't understand why developers can't just use the touchscreen for camera controls. It works like a charm. Ever play Metroid Prime Hunters, or any other FPS on DS ? Works better than an analog in my opinion.

If those were analog triggers, THAT would be interesting.
 
I really like this thing except for the AAA battery requirement.
But since it only requires 1 and runs off that for AGES then it looks good to me again.
I'll probably just only use it for the games that support it though.
Hope Mario Kart 7 does..
For at least doing tricks or something.
 
Weaselpipe said:
Here's a brief point- The inability to access the ABXY comfortably = the inclusion of L1 L2 R1 R2. 4 buttons- 4 buttons.
You make good point!
I havent actually thought of this. From the pics, I cant really tell HOW its going to be with ABXY, but it does seem a liittle "wrongly" placed.
 
Puppy_Washer said:
I don't understand any of the hatred to Nintendo for the new slidepad attachment.

So:
- It's $20, in Japan.
- It's optional.
- It increases the size of the 3DS to roughly a DSiXLs.
- It provides more gameplay styles for the 3DS.
- It provides better controls for some games.
- It adds additional L2, R1, R2 shoulder buttons to the console.
- It uses a single AAA battery, which will last for a long time, due to the basic nature of a control stick, and the already low power consumption of IR.
- I don't personally find it ugly, but the 3DS isn't a fashion statement either. I play my 3DS for entertainment, not to pick up girls.

What's the problem? That Nintendo forgot to implement it in the first revision of the 3DS?
They obviously thought that 1 control stick was enough. Due to the success of the DS line, it's a fair enough assumption.
Also, if they just made a new 3DS revision with dual sticks, what about the original 3DS owners?
Should they just be left in the dust?

I, for one, am excited about the new attachment.
It seems cool to hate on Nintendo recently.

- It's $20, in Japan. If it is intended to make the 3DS backwards compatible with future hardware revisions, it should be free. Especially as some of us bought the 3DS at launch.
- It's optional. and it better stay that way.
- It increases the size of the 3DS to roughly a DSiXLs. For the amount of circuitry inside it, it should be a LOT smaller, there is no need for the bulk around the left or bottom, there are many 'protectors' that easily clip very securely to the bottom of the 3DS without the need for that extra bulk.
- It provides more gameplay styles for the 3DS. that aren't needed
- It provides better controls for some games. people who have even bothered to study control schemes in games have concluded that a trackball is far, far better for camera control than an analog stick. the touch screen is much more like a trackball that an analog stick is, so using the touh screen for camera control provides a much more realistic experience in terms of control.
- It adds additional L2, R1, R2 shoulder buttons to the console. you seriously expect to use 4 shoulder buttons and an extra analog stick on a handheld and keep it straight enough to see the 3D, or not drop it?
- It uses a single AAA battery, which will last for a long time, due to the basic nature of a control stick, and the already low power consumption of IR. there really should be no reason for it to use a separate battery in the first place. I know for a fact, I (and many others) could design this thing to use the 3DS battery and fit better to the 3DS
- I don't personally find it ugly, but the 3DS isn't a fashion statement either. I play my 3DS for entertainment, not to pick up girls. however your friends may disown you for playing on such a Franken-console.


Tanveer said:
QUOTE(Weaselpipe @ Sep 14 2011, 11:37 AM) Here's a brief point- The inability to access the ABXY comfortably = the inclusion of L1 L2 R1 R2. 4 buttons- 4 buttons.
You make good point!
I havent actually thought of this. From the pics, I cant really tell HOW its going to be with ABXY, but it does seem a liittle "wrongly" placed.

It's only adding 2 buttons, we already have an L and R button. So by your logic, you will loose 2 buttons.
 
KidIce said:
Anything that can hold an alkaline battery could have been designed w/ it's own lithium battery. Not including one was just a cost cutting tactic, and patently dumb.

Gotta disagree with this. Standard AAA rechargable lithiums, or a better replacement, will be available forever. Proprietary lithiums will only be around for so long, and once they're gone we may end up tethered to the wall with the power cord if we want to play. I play on my GBASP2 a bit every day and I do wonder how long it'll be before Nintendo runs out of batteries for it (actually, probably a while yet since many were sold ... on the other hand how long are those DSiXL batteries gonna hold out??).

I really don't get the outrage over the AAA battery thing. Any own a Wavebird controller for Gamecube? The batteries in that thing run forever! ANd for that matter, don't the wireless controllers on all the home consoles use batteries?? Yes, I know, someone's gonna say "It's entirely different since this is a handheld." But with maybe 80 or more hours of gameplay before a recharging or replacement is needed, it really doesn't matter. It's just complaining for complaining's sake.
 
It's pretty simple.
- It's ugly.
- It's fat for no good reason. There's space in there to include an extra battery for longer play time.
- The 3DS is meant to be portable. With that attachment it'll no longer fit in a lot of pockets. Plus no pouches will fit the attachment so you'd either have to not use a pouch or take the attachment off when you put the 3DS in the pouch which again makes it take up even more space.
- It may be optional but that's not an argument against it being bad.
- Not to mention it needs a battery which is a con in itself.

Plus it looks like it would make ABXY uncomfortable to use, but in the kind of games where you'd be using both slide pads you probably wouldn't be using ABXY anyway, so that can't really be considered a con.

But it probably makes the 3DS a lot more comfortable to hold, which is a big pro but also comes with the big size.

There's no real point in having a second slide pad though, in my opinion. How many games will actually have use for that? Maybe shooters, nothing else that I can think of, and even on those the touchscreen would work fine (and probably be more accurate too)

For me the major cons that make me not want it is the large size and the fact that it wouldn't fit in my pouch. I could live with the other cons, but I usually put the 3DS in my pocket and with the 3DS in the pouch I would probably not be able to fit the attachment in my pocket as well. If it turns out to be useful in a lot of games I might buy it to use at home but I won't bring it around everywhere I bring the 3DS.
 
QUOTE said:
- The 3DS is meant to be portable. With that attachment it'll no longer fit in a lot of pockets. Plus no pouches will fit the attachment so you'd either have to not use a pouch or take the attachment off when you put the 3DS in the pouch which again makes it take up even more space.
That's fine by me.. I've always had this issue with the bloody plug we use for them in the UK... it's huge compared to the JP and US one.. I hate it. ><

Sorry. I just had to get that out. >_>
 
Well, the IR on the attachment side will only operate when the buttons and/or the slider pad are in use, so you can think of the battery having the life as one in a remote being used more often than usual, so no real problem there. On the 3DS side, however, the IR port will continually be active to be ready for any signals from the attachment's IR port, which will be much more of a drain. Developers will probably be smart about when to have it active though.

There isn't much circuitry needed for what the attachment does, making it have a lot of unnecessary space wasted (like that area below the slide pad). But, consider if they shaped it around the circuitry instead. Would it be better to not have the area below the slide pad filled? TBH, I don't think so. When I hold a controller in my hands, my palms are up against the side of it. Having nothing there would make it uncomfortable for me, and probably would be the same for others.
 
Hanafuda said:
KidIce said:
Anything that can hold an alkaline battery could have been designed w/ it's own lithium battery. Not including one was just a cost cutting tactic, and patently dumb.

Gotta disagree with this. Standard AAA rechargable lithiums, or a better replacement, will be available forever. Proprietary lithiums will only be around for so long, and once they're gone we may end up tethered to the wall with the power cord if we want to play. I play on my GBASP2 a bit every day and I do wonder how long it'll be before Nintendo runs out of batteries for it (actually, probably a while yet since many were sold ... on the other hand how long are those DSiXL batteries gonna hold out??).

I really don't get the outrage over the AAA battery thing. Any own a Wavebird controller for Gamecube? The batteries in that thing run forever! ANd for that matter, don't the wireless controllers on all the home consoles use batteries?? Yes, I know, someone's gonna say "It's entirely different since this is a handheld." But with maybe 80 or more hours of gameplay before a recharging or replacement is needed, it really doesn't matter. It's just complaining for complaining's sake.

Not a bad point at all, but what will you use your slider attachment for when your 3DS battery fails and no more are available? :-)

Also, proprietary batteries can be formed to a shape conducive to the device it's going in, rather than the device having to be designed to hold a standard cell.

Last but not least, it is not just that it requires the end user provide the battery that annoys me, it's that it doesn't carry more juice for the 3DS. I have a Power Pack +, I suspect I will have to take that off to use the slider pad. The slider add-on is certainly large enough that they could have packed in some more gaming time and not have me lose the battery life I've become accustomed to.
 

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