I looked into it, as did a few others. I'm currently nagging someone to gimme a converter and I'll figure it out from there. Audio's already been done.
I looked into it, as did a few others. I'm currently nagging someone to gimme a converter and I'll figure it out from there. Audio's already been done.
I looked into it, as did a few others. I'm currently nagging someone to gimme a converter and I'll figure it out from there. Audio's already been done.
I looked into it, as did a few others. I'm currently nagging someone to gimme a converter and I'll figure it out from there. Audio's already been done.
shameless bump dont let this fugging die
ive browsed around the DLC files
it seems with a .app builder it would be possible to package the files for reading from the System memory, though that's not a great idea considering the wii is so constrained on space, meh
i was going to test this by just customizing one of the TRACKLISTING.XML files and popping it back into my system to see if it read a separate listing but then got lazy :U
probably already known but posting my findings here
this XML is also redundant in another file that is labled DLC-[DLCID] outside the folder TRACKLISTING.XML is in
so other than the game storing a list of all the songs you dled this is probably possible, i havent looked at the disc but i would really hate using an iso for this game(brawl spoiled lol)
please someone tell me this is all already known and im a dunce
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I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)