I just came to a realization. I was thinking about different sections of memory that could be hashed with the derived per amiibo hmac key, and I realized that you can't actually use that key since part of the seed is the write counter from the amiibo. However, the write counter isn't used with the "locked secret" keyset as the magic is 16 bytes long. This also totally explains why there are two sets of keys, the "unfixed infos" is used for the unfixed parts of the amiibo that can change, and the "locked secret" is used for the locked parts that can only be written once. This also explains why none of my hashing turned up any results; I was using the wrong keyset. I suspect we need to build a seed using the "locked secret" keyset, and then either hash it with the "locked secret" hmac key, take the first 32 bytes from the drbg, or generate a key with the drbg and decrypt/hash something. Regardless, the "locked secret" seed will still use the portion of the amiibo at 0x60, so almost certainly the target block of memory is 0x34-0x54. We just need to try various things until we get something that matches.