with the latest bootsrap unnoficial updated nothing of my roms launch
New update works great! Where does this download the box arts from? It managed to download them all except about 4 and it only messed up the boxart for one game Dragon ball Z Supersonic Warriors 2, which it thought it was a monopoly game lol. Can confirm wifi is working again on the app.TWLoader v2.2.1
Additions:
Improvement:
- Like in the DSi Menu, a volume icon is at the top-left of the top screen.
- NTR/TWL setting: New VRAM boost option added.
Bugfix:
- Only one bootstrap .nds file is now used for both retail and homebrew ROMs.
- Downloading boxart/latest TWLoader, including updating bootstrap, should now work this time.
Files changed:
- sdroot/_nds/twloader/cia/TWLoader - TWLNAND side.cia
TWLoader v2.2.1
Additions:
Improvement:
- Like in the DSi Menu, a volume icon is at the top-left of the top screen.
- NTR/TWL setting: New VRAM boost option added.
Bugfix:
- Only one bootstrap .nds file is now used for both retail and homebrew ROMs.
- Downloading boxart/latest TWLoader, including updating bootstrap, should now work this time.
Files changed:
- sdroot/_nds/twloader/cia/TWLoader - TWLNAND side.cia
SureTWLoader is not new only and nothing like that. I'm using an old 3ds XL and working fine. Also my commit only check again if wifi is on. Do you mind if I send you a compiled version by PM?
Box art are downloaded from GameTDB.New update works great! Where does this download the box arts from? It managed to download them all except about 4 and it only messed up the boxart for one game Dragon ball Z Supersonic Warriors 2, which it thought it was a monopoly game lol. Can confirm wifi is working again on the app.
Expanded.Can I get some details on this?
Does the DSi contain additional or expanded VRAM banks? GBATEK wasn't clear.
Expanded.
Is there some kind of video comparison to know the difference. Was that originally a feature of the DSi?Video RAM. It's faster than WRAM (Word RAM).
It's an issue with bootstrap (unofficial build) for now.Stuck on white screen while loading game from SD...
Is there some kind of video comparison to know the difference. Was that originally a feature of the DSi?
The VRAM boost option expands the vram bus to 32 bit (was 16 bit on nds) and makes 8 bit writes work (which were ignored on nds). The DSI doesn't contain any additional vram.
Games might do 32bit dma transfers to vram. Those could be twice as fast. GBARunner2 might benefit from it too. The sd cache is in vram.So, does this "VRAM boost" offer any performance increase at all?
The only way I can see that it would is if the game is performing a lot of 32-bit accesses to VRAM during gameplay. Is this something you'd expect to see in NTR software?
Your updater code still downloads the file as bootstrap-card.nds I deleted both my bootstrap files and replaced the ini and the newly downloaded file was named that.TWLoader v2.2.2
Additions:
Improvement:
- Your name is now shown at the top-left of the screen. The name is read in "settings.ini" in the NAME value.
- TWLoader now reads the set system language, so:
- TWLoader is now partially translated. Only the "Return to HOME Menu" text is affected for now.
- The banner text language is automatically set.
- "bootstrap-dldi.nds" and "bootstrap-card.nds" is now just "bootstrap.nds".
Files changed:
- sdroot/_nds/nds-bootstrap.ini: Replace the one you have in "sdmc:/_nds/" with the one in the sdroot folder.
What is the version number in settings?Your updater code still downloads the file as bootstrap-card.nds I deleted both my bootstrap files and replaced the ini and the newly downloaded file was named that.
Hmm I performed a TWL update but I guess it didn't work. NVM I read in your commit that you did update that. EDIT: Tried updating TWL again and it still says 2.1. Did you put those files on the updater already?What is the version number in settings?